Cited by 93Interactive and Immersive DisplaysHand Gesture Recognition SystemsTeleoperation and Haptic Systems

The benefits of DOF separation in mid-air 3D object manipulation

Mendes, Daniel, Relvas, Filipe, Ferreira, Alfredo, Jorge, Joaquim·2016·Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology

Abstract

Object manipulation is a key feature in almost every virtual environment. However, it is difficult to accurately place an object in immersive virtual environments using mid-air gestures that mimic interactions in the physical world, although being a direct and natural approach. Previous research studied mouse and touch based interfaces concluding that separation of degrees-of-freedom (DOF) led to improved results. In this paper, we present the first user evaluation to assess the impact of explicit 6 DOF separation in mid-air manipulation tasks. We implemented a technique based on familiar virtual widgets that allow single DOF control, and compared it against a direct approach and PRISM, which dynamically adjusts the ratio between hand and object motions. Our results suggest that full DOF separation benefits precision in spatial manipulations, at the cost of additional time for complex tasks. From our results we draw guidelines for 3D object manipulation in mid-air.

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Crossref · 10.1145/2993369.2993396

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Authors
Mendes, D., Relvas, F., Ferreira, A., & Jorge, J.
Affiliations
University of Lisbon (PT)
Venue
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology
Publisher
ACM
Published
2016-11-02
Pages
261-268
OpenAlex
W2547735422
Cited by
93
References
1
Citations by year
2026: 5 · 2025: 9 · 2024: 11 · 2023: 12 · 2022: 14 · 2021: 15 · 2020: 9 · 2019: 8 · 2018: 5 · 2017: 5
FWCI
4.09
Type
conference paper
Language
en
Open access
closed
Locations
ACM Symposium on Virtual Reality Software and Technology (VRST) (publishedVersion)
Funders
Fundação para a Ciência e a Tecnologia (UID/CEC/50021/2013)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
  • Physical Sciences › Computer Science › Human-Computer Interaction › Hand Gesture Recognition Systems
  • Physical Sciences › Engineering › Mechanical Engineering › Teleoperation and Haptic Systems
Keywords
mid-air interaction, 3D object manipulation, gesture-based interaction, PRISM, immersive virtual environments, user evaluation

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