Cited by 2Computer Graphics and Visualization TechniquesGreenhouse Technology and Climate ControlSimulation and Modeling Applications

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Responsive real-time grass rendering for general 3D scenes

Jahrmann, Klemens, Wimmer, Michael·2017·Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games

Abstract

Grass plays an important role in most natural environments. Most interactive applications use image-based techniques to approximate fields of grass due to the high geometrical complexity, leading to visual artifacts. In this paper, we propose a grass-rendering technique that is capable of drawing each blade of grass as geometrical object in real time. Accurate culling methods together with an adaptable rendering pipeline ensure that only the blades of grass that are important for the visual appearance of the field of grass are rendered. In addition, we introduce a physical model that is evaluated for each blade of grass. This enables that a blade of grass can react to its environment by calculating the influence of gravity, wind and collisions. A major advantage of our approach is that it can render fields of grass of arbitrary shape and spatial alignment. Thus, in contrast to previous work, the blades of grass can be placed on any 3D model, which is not required to be a flat surface or a height map.

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References 14 · Cited by 2

Research works printed but not linked: 17

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Metadata

Authors
Jahrmann, K., & Wimmer, M.
Affiliations
TU Wien (AT)
Venue
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Publisher
ACM
Published
2017-02-25
Pages
1-10
OpenAlex
W2586698326
Cited by
2
References
14
Citations by year
2021: 1 · 2019: 1
FWCI
0.50
Type
conference paper
Language
en
Open access
closed
Locations
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computer Graphics and Visualization Techniques
  • Life Sciences › Agricultural and Biological Sciences › Plant Science › Greenhouse Technology and Climate Control
  • Physical Sciences › Engineering › Control and Systems Engineering › Simulation and Modeling Applications
Keywords
real-time rendering, culling, physically based simulation, wind simulation, collision detection, gravity, rendering pipeline, 3D scenes

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CoChat. (2026). Citation check: Responsive real-time grass rendering for general 3D scenes. https://app.cochat.ai/papers/10.1145/3023368.3023380
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Jahrmann, K., & Wimmer, M. (2017). Responsive real-time grass rendering for general 3D scenes. Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. https://doi.org/10.1145/3023368.3023380