Cited by 135Advanced Neural Network ApplicationsIoT and Edge/Fog ComputingDomain Adaptation and Few-Shot Learning

Deep Learning for Mobile Multimedia: A Survey

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Ota, Kaoru, Dao, Minh Son, Mezaris, Vasileios, Natale, Francesco G. B. De·2017·ACM Transactions on Multimedia Computing, Communications, and Applications

Abstract

Deep Learning (DL) has become a crucial technology for multimedia computing. It offers a powerful instrument to automatically produce high-level abstractions of complex multimedia data, which can be exploited in a number of applications, including object detection and recognition, speech-to- text, media retrieval, multimodal data analysis, and so on. The availability of affordable large-scale parallel processing architectures, and the sharing of effective open-source codes implementing the basic learning algorithms, caused a rapid diffusion of DL methodologies, bringing a number of new technologies and applications that outperform, in most cases, traditional machine learning technologies. In recent years, the possibility of implementing DL technologies on mobile devices has attracted significant attention. Thanks to this technology, portable devices may become smart objects capable of learning and acting. The path toward these exciting future scenarios, however, entangles a number of important research challenges. DL architectures and algorithms are hardly adapted to the storage and computation resources of a mobile device. Therefore, there is a need for new generations of mobile processors and chipsets, small footprint learning and inference algorithms, new models of collaborative and distributed processing, and a number of other fundamental building blocks. This survey reports the state of the art in this exciting research area, looking back to the evolution of neural networks, and arriving to the most recent results in terms of methodologies, technologies, and applications for mobile environments.

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  • There has recently been rapid progress in deep learning, with positive effects impacting IoT data processing, e.g., streaming data analysis, mobile multimedia processing, manufacturing inspection, and health monitoring.

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References 104 · Cited by 135

Authors
Ota, K., Dao, M. S., Mezaris, V., & Natale, F. G. B. D.
Affiliations
  • Muroran Institute of Technology (JP)
  • Universiti Teknologi Brunei (BN)
  • Information Technologies Institute (GR)
  • University of Trento (IT)
Venue
ACM Transactions on Multimedia Computing, Communications, and Applications
Published
2017-06-28
Volume
13
Issue
3s
Pages
1-22
ISSN
  • 1551-6857 (ISSN-L)
  • 1551-6865
OpenAlex
W2724616073
Cited by
135
References
104
Citations by year
2026: 2 · 2025: 5 · 2024: 11 · 2023: 11 · 2022: 16 · 2021: 21 · 2020: 31 · 2019: 22 · 2018: 13 · 2017: 3
FWCI
7.83
Type
journal article
Language
en
Open access
Locations
  • ACM Transactions on Multimedia Computing Communications and Applications (publishedVersion)
  • Muroran Institute of Technology Academic Resources Archieve (Muroran Institute of Technology) (publishedVersion)
  • Iris (University of Trento) (submittedVersion, other-oa)
Funders
Japan Society for the Promotion of Science (15K15976)
Topics
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Advanced Neural Network Applications
  • Physical Sciences › Computer Science › Computer Networks and Communications › IoT and Edge/Fog Computing
  • Physical Sciences › Computer Science › Artificial Intelligence › Domain Adaptation and Few-Shot Learning
Keywords
mobile multimedia, neural network architecture, mobile processors, inference optimization, distributed learning, cooperative learning, edge computing, object detection, speech-to-text, media retrieval, multimodal analysis

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