Social talk: making conversation with people and machine
Abstract
Social or interactive talk differs from task-based or instrumental interactions in many ways. Quantitative knowledge of these differences will aid the design of convincing human-machine interfaces for applications requiring machines to take on roles including social companions, healthcare providers, or tutors. We briefly review accounts of social talk from the literature. We outline a three part data collection of human-human, human-woz and human-machine dialogs incorporating light social talk and a guessing game. We finally describe our ongoing experiments on the corpus collected.
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The adoption of human dialogue as a metaphor can be attributed to two factors: speech interfaces are increasingly designed and marketed to emulate human speech, and speech alone as an interaction modality may inherently provide a false affordance for possible interactions.
“which can attributed to two factors: 1) speech interfaces are increasingly designed and marketed to emulate the nuances of human speech [19, 21] and 2) speech alone as interaction modality may inherently provide a false affordance for possible interactions”
From Situated Understanding of Errors in Older Adults' Interactions with Voice Assistants: A Month-Long, In-Home Study (2026) · cites this paper as [19]
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What Makes a Good Conversation?: Challenges in Designing Truly Conversational Agents
Clark, L., Pantidi, N., Cooney, O., Doyle, P., Garaialde, D., Edwards, J., Spillane, B., Gilmartin, E., Murad, C., Munteanu, C., et al. (2019) · Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3290605.3300705 · Cited by 461 · see citing works
Self-citationMapping Perceptions of Humanness in Intelligent Personal Assistant Interaction
Doyle, P. R., Edwards, J., Dumbleton, O., Clark, L., & Cowan, B. R. (2019) · Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services · doi:10.1145/3338286.3340116 · Cited by 100 · see citing works
Self-citationMahmood, A., Wang, J., & Huang, C.-M. (2026) · ACM Transactions on Accessible Computing · doi:10.1145/3796236 · Cited by 6 · see citing works
“…[16, 20], which can be attributed to two factors: 1) speech interfaces are increasingly designed and marketed to emulate the nuances of human speech [23, 26] and 2) speech alone as interaction modality may inherently provide a false affordance for possible interactions—essentially tricking people…”
- Authors
- Gilmartin, E., Collery, M., Su, K., Huang, Y., Elias, C., Cowan, B. R., & Campbell, N.
- Affiliations
- Trinity College Dublin (IE)
- Institut polytechnique de Grenoble (FR)
- University College Dublin (IE)
- Venue
- Proceedings of the 1st ACM SIGCHI International Workshop on Investigating Social Interactions with Artificial Agents
- Publisher
- ACM
- Published
- 2017-11-13
- Pages
- 31-32
- OpenAlex
- W2767887487
- Cited by
- 17
- References
- 0
- Citations by year
- 2026: 1 · 2025: 1 · 2024: 1 · 2022: 4 · 2021: 4 · 2020: 3 · 2019: 3
- FWCI
- 0.75
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- ACM SIGCHI International Workshop on Investigating Social Interactions with Artificial Agents (ISIAA) (publishedVersion)
- Funders
- Science Foundation Ireland
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Speech and dialogue systems
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Social Sciences › Arts and Humanities › Language and Linguistics › Language, Discourse, Communication Strategies
- Keywords
- social talk, conversation analysis, human-machine interaction, human-robot interaction, human-human dialogue, dialogue corpus, social companions, healthcare robots, guessing games
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