The DOI matches its Crossref record; 5 of the 5 references it cites were found in a registry or an index.
Enhancing Storytelling Experience with Story-Aware Interactive Puppet
Abstract
Puppets are often used in storytelling, but there are few studies about puppets regarding the storytelling experience. In this paper, we introduce the concept of an ideal puppet for storytelling and discuss directions for puppet development. The ideal puppet is able to automatically animate itself in line with a story plot and positively influence the interactions in the storytelling dynamic. To see how children and parents would accept the concept, we created a preliminary prototype and conducted user study using Wizard-of-Oz method. Participants experienced enhanced immersion and increased communication between them by through the automatic movement of the puppet. They expected various roles from the puppet such as actor, support tool, and friend, which made various usage scenarios possible. The puppet should be developed in the direction of enhancing its advantages and including various usage scenarios, especially by combining the needs of both automation and manipulation.
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“Today's chatbot design practice-i.e., designing multi-turn conversational interactions-follows a well-established workfow [12,13,24,25,39,44].”
From Why Johnny Can’t Prompt: How Non-AI Experts Try (and Fail) to Design LLM Prompts (2023) · cites this paper as [24]
Citations
Cites
An iterative design methodology for user-friendly natural language office information applications
Kelley, J. F. (1984) · ACM Transactions on Information Systems · doi:10.1145/357417.357420 · Cited by 713
Raffle, H. S., Parkes, A. J., & Ishii, H. (2004) · ACM SIGCHI Conference on Human Factors in Computing Systems (CHI) · doi:10.1145/985692.985774 · Cited by 497
Zhu, K., & Zhao, S. (2013) · ACM SIGCHI Conference on Human Factors in Computing Systems (CHI) · doi:10.1145/2470654.2470748 · Cited by 46
Slyper, R., Hoffman, G., & Shamir, A. (2015) · International Conference on Tangible, Embedded, and Embodied Interaction (TEI) · doi:10.1145/2677199.2680548 · Cited by 14
Sugiura, Y., Lee, C., Withana, A. I., Makino, Y., İnami, M., & Igarashi, T. (2011) · SIGGRAPH Asia Emerging Technologies · doi:10.1145/2073370.2073383 · Cited by 6
Research works printed but not linked: 1
- Connie Champlin. 1998. Storytelling with puppets (2nd. ed.). American Library Association, Chicago and London.
Cited by
Sorted by citations
Why Johnny Can’t Prompt: How Non-AI Experts Try (and Fail) to Design LLM Prompts
Zamfirescu-Pereira, J. D., Wong, R. Y., Hartmann, B., & Yang, Q. (2023) · Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3544548.3581388 · Cited by 1,274
“Today’s chatbot design practice—i.e., designing multi-turn conversational interactions—follows a well-established workfow [12, 13, 24, 25, 39, 44].”
BackgroundSketching NLP: A Case Study of Exploring the Right Things To Design with Language Intelligence
Yang, Q., Cranshaw, J., Amershi, S., Iqbal, S. T., & Teevan, J. (2019) · Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3290605.3300415 · Cited by 90
Metadata
- Authors
- Kim, B., Pyun, J., & Lee, W.
- Affiliations
- Korea Advanced Institute of Science and Technology (KR)
- ORCID
- Lee, Woohun
- Venue
- Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2018-04-20
- Pages
- 1-6
- OpenAlex
- W2798980981
- Cited by
- 7
- References
- 5
- Citations by year
- 2025: 1 · 2024: 3 · 2023: 1 · 2019: 1 · 2018: 1
- FWCI
- 0.90
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) (publishedVersion)
- Funders
- National Research Foundation of Korea (No.10041313 NRF-2015M3C1B4024732)
- Topics
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Keywords
- storytelling, immersion, parent-child interaction, Wizard-of-Oz study, application scenarios
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