The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.
Unlocking the Interactive Office: Concurrent Prototyping Approach
Abstract
In this pictorial we present a project case, where an interactive office environment was designed following concurrent prototyping embedded in an iterative design approach. The case illustrates how concurrent prototyping supports designing complex interactions between multiple people and multiple interactive objects, while innovating in both social and technological realm. Identified variables of the involved process allow steering the design towards a variety of possible solution qualities. We propose this approach as a viable strategy for dealing with the complexity of designing in the domain of Human-Building Interaction.
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Jaskiewicz et al. found that while longer iterations promote focusing on certain aspects, multiple short iterations can lead to a more diverse but superficial set of solution options.
“Jaskiewicz et al. found that while longer iterations promote focusing on certain aspects, multiple short iterations can lead to a more diverse but superficial set of solution options (Jaskiewicz and Helm 2018).”
From An empirically based model of software prototyping: a mapping study and a multi-case study (2023) · cites this paper as Jaskiewicz and Helm 2018
Within one iteration, several concurrent solution paths can be pursued in parallel, which can stimulate innovation and avoid imposing unnecessary limitations, but also cause contradictions between prototypes and complicate decision making.
“Within one iteration, several concurrent solution paths can be pursued in parallel, which can stimulate innovation (Dow et al. 2011) and avoid imposing unnecessary limitations (Budde and Zullighoven 1990), but also cause contradictions between prototypes and complicate decision making (Jaskiewicz and Helm 2018).”
From An empirically based model of software prototyping: a mapping study and a multi-case study (2023) · cites this paper as Jaskiewicz and Helm 2018
Previous research identifies a connection between the length of an iteration and the number and quality of solution options, or requirement possibilities, that are obtained.
“We note that previous research identifies a connection between the length of an iteration and the number and quality of solution options, or requirement possibilities, that are obtained (Jaskiewicz and Helm 2018).”
From An empirically based model of software prototyping: a mapping study and a multi-case study (2023) · cites this paper as Jaskiewicz and Helm 2018
Citations
Cites
Buchenau, M., & Suri, J. F. (2000) · Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques · doi:10.1145/347642.347802 · Cited by 1,237
Flagged first, then by citations
Research works printed but not linked: 11
- 10.1145/2851581.2856502 · DOI
- Been Iris De, 2015, 14th EuroFM Research Symposium Proceedings. (pp. 1--10)
- Bill Buxton. 2010. Sketching user experiences: getting the design right and the right design. Morgan Kaufmann. Bill Buxton. 2010. Sketching user experiences: getting the design right and the right design. Morgan Kaufmann.
- Chi Tom, 2013, Published on
- Jaskiewicz Tomasz, Management and Analysis of Design Studio Processes. In DS 88: Proceedings of the 19th International Conference on Engineering and Product Design Education (E&PDE17)
- Kees Dorst. 2015. Frame innovation. Kees Dorst. 2015. Frame innovation. · DOI
- Dow Steven P., Design Thinking Research (pp. 127--153)
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- Hribernik Karl A., 2011, Concurrent Enterprising (ICE), 2011 17th International Conference on (pp. 1--9). IEEE.
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Cited by
Sorted by citations
An empirically based model of software prototyping: a mapping study and a multi-case study
Bjarnason, E., Lang, F., & Mjöberg, A. (2023) · Empirical Software Engineering · doi:10.1007/s10664-023-10331-w · Cited by 75
Metadata
- Authors
- Jaskiewicz, T., & van der Helm, A.
- Affiliations
- Delft University of Technology, Delft, Netherlands
- Delft University of Technology (NL)
- ORCID
- van der Helm, Aadjan
- Venue
- Proceedings of the 2018 Designing Interactive Systems Conference
- Publisher
- ACM
- Published
- 2018-06-08
- Pages
- 547-558
- OpenAlex
- W2808622727
- Cited by
- 4
- References
- 1
- Citations by year
- 2024: 1 · 2023: 1 · 2021: 1 · 2020: 1
- FWCI
- 0.38
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- Designing Interactive Systems Conference (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Keywords
- iterative design, human-building interaction, multi-user interaction, design complexity, social innovation, technological innovation
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