Cited by 24Educational Games and GamificationMultimedia Learning SystemsMobile Learning in Education

Design guidelines for location-based mobile games for learning

Avouris, Nikolaos, Sintoris, Christos, Yiannoutsou, Nikoleta·2018·Proceedings of the 17th ACM Conference on Interaction Design and Children

Abstract

The objective of this course, is to introduce participants to location-based games and the challenges relating of designing such games for children. Key characteristics of this game genre are introduced first, followed by a design framework and a set of design guidelines. Examples of location-based games will be presented and typical design patterns as extracted from previous workshops will be discussed. Typical course participants include interaction designers, game designers and developers, practitioners and researchers interested in location-based games and mobile learning.

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Crossref · 10.1145/3202185.3205871

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Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • A game story is one of the motivational tools to add sense to the learning task, giving the learning activity a specific form to be linked to the context.

    “A game story is one of the motivational tools to add sense to the learning task, giving the learning activity a specific form to be linked to the context [43].”
  • [43] and [95] proposed to minimize the interaction with the game tools and the physical effort.

    “[43] and [95] proposed to minimize the interaction with the game tools and the physical effort, while we suggested designers apply tangible interaction as an alternative solution and encourage children to interact with the physical objects such as textbooks, maps, and other physical objects.”
  • Previous work suggested considering to either force, forbid or allow/neglect competition or teamwork.

    “When designing for social interactions, previous work suggested considering to either force, forbid or allow/neglect competition or teamwork [43].”

Cited by

Sorted by citations

Authors
Avouris, N., Sintoris, C., & Yiannoutsou, N.
Affiliations
University of Patras (GR)
Venue
Proceedings of the 17th ACM Conference on Interaction Design and Children
Publisher
ACM
Published
2018-06-19
Pages
741-744
OpenAlex
W76932053
Cited by
24
References
0
Citations by year
2025: 1 · 2023: 1 · 2022: 1 · 2021: 4 · 2020: 2 · 2019: 4 · 2018: 2 · 2017: 3 · 2015: 2 · 2013: 2 · 2012: 2
FWCI
9.72
Type
conference paper
Language
en
Open access
closed
Locations
ACM International Conference on Interaction Design and Children (IDC) (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
  • Physical Sciences › Computer Science › Information Systems › Mobile Learning in Education
Keywords
location-based games, mobile games, mobile learning, game design guidelines, game design framework, children, design patterns, serious games

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