Design guidelines for location-based mobile games for learning
Abstract
The objective of this course, is to introduce participants to location-based games and the challenges relating of designing such games for children. Key characteristics of this game genre are introduced first, followed by a design framework and a set of design guidelines. Examples of location-based games will be presented and typical design patterns as extracted from previous workshops will be discussed. Typical course participants include interaction designers, game designers and developers, practitioners and researchers interested in location-based games and mobile learning.
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A game story is one of the motivational tools to add sense to the learning task, giving the learning activity a specific form to be linked to the context.
“A game story is one of the motivational tools to add sense to the learning task, giving the learning activity a specific form to be linked to the context [43].”
From Extracting Design Guidelines for Augmented Reality Serious Games for Children (2022) · cites this paper as [43]
[43] and [95] proposed to minimize the interaction with the game tools and the physical effort.
“[43] and [95] proposed to minimize the interaction with the game tools and the physical effort, while we suggested designers apply tangible interaction as an alternative solution and encourage children to interact with the physical objects such as textbooks, maps, and other physical objects.”
From Extracting Design Guidelines for Augmented Reality Serious Games for Children (2022) · cites this paper as [43]
Previous work suggested considering to either force, forbid or allow/neglect competition or teamwork.
“When designing for social interactions, previous work suggested considering to either force, forbid or allow/neglect competition or teamwork [43].”
From Extracting Design Guidelines for Augmented Reality Serious Games for Children (2022) · cites this paper as [43]
Cited by
Sorted by citations
Extracting Design Guidelines for Augmented Reality Serious Games for Children
Li, J., Spek, E. V. D., Hu, J., & Feijs, L. (2022) · IEEE Access · doi:10.1109/access.2022.3184775 · Cited by 29 · see citing works
- Authors
- Avouris, N., Sintoris, C., & Yiannoutsou, N.
- Affiliations
- University of Patras (GR)
- Venue
- Proceedings of the 17th ACM Conference on Interaction Design and Children
- Publisher
- ACM
- Published
- 2018-06-19
- Pages
- 741-744
- OpenAlex
- W76932053
- Cited by
- 24
- References
- 0
- Citations by year
- 2025: 1 · 2023: 1 · 2022: 1 · 2021: 4 · 2020: 2 · 2019: 4 · 2018: 2 · 2017: 3 · 2015: 2 · 2013: 2 · 2012: 2
- FWCI
- 9.72
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- ACM International Conference on Interaction Design and Children (IDC) (publishedVersion)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
- Physical Sciences › Computer Science › Information Systems › Mobile Learning in Education
- Keywords
- location-based games, mobile games, mobile learning, game design guidelines, game design framework, children, design patterns, serious games
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