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Animating rotation with quaternion curves
Abstract
Solid bodies roll and tumble through space. In computer animation, so do cameras. The rotations of these objects are best described using a four coordinate system, quaternions, as is shown in this paper. Of all quaternions, those on the unit sphere are most suitable for animation, but the question of how to construct curves on spheres has not been much explored. This paper gives one answer by presenting a new kind of spline curve, created on a sphere, suitable for smoothly in-betweening (i.e. interpolating) sequences of arbitrary rotations. Both theory and experiment show that the motion generated is smooth and natural, without quirks found in earlier methods.
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Cited by
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Randomized Kinodynamic Planning
LaValle, S. M., & Kuffner, J. J. (2001) · The International Journal of Robotics Research · doi:10.1177/02783640122067453 · Cited by 3,254
Seitz, S. M., & Dyer, C. R. (1996) · Proceedings of the 23rd annual conference on Computer graphics and interactive techniques · doi:10.1145/237170.237196 · Cited by 719
3D Studies of Indentation by Combined X-Ray Tomography and Digital Volume Correlation
Mostafavi, M., Vertyagina, Y., Reinhard, C., Bradley, R., Jiang, X., Galano, M., & Marrow, J. (2013) · Key Engineering Materials · doi:10.4028/www.scientific.net/kem.592-593.14 · Cited by 468
Keeping a Good Attitude: A Quaternion-Based Orientation Filter for IMUs and MARGs
Valenti, R., Dryanovski, I., & Xiao, J. (2015) · Sensors · doi:10.3390/s150819302 · Cited by 357
Metadata
- Authors
- Shoemake, K.
- Venue
- Proceedings of the 12th annual conference on Computer graphics and interactive techniques - SIGGRAPH '85
- Publisher
- ACM Press
- Published
- 1985
- Pages
- 245-254
- OpenAlex
- W4213187341
- Cited by
- 684
- References
- 0
- FWCI
- 0.83
- Type
- conference paper
- Language
- en
- Open access
- closed
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