Cited by 96Innovative Human-Technology InteractionQualitative Research Methods and EthicsPosthumanist Ethics and Activism

A Sample of One: First-Person Research Methods in HCI

Open access
Lucero, Andrés, Desjardins, Audrey, Neustaedter, Carman, Höök, Kristina, Hassenzahl, Marc, Cecchinato, Marta E.·2019·Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion

Abstract

First-person research (i.e., research that involves data collection and experiences from the researcher themselves) continues to become a viable addition and, possibly even, alternative to more traditional HCI methods. While we have seen the benefits of using methods such as autoethnography, autobiographical design, and autoethnographical research through design, we also see the need to further explore, define, and investigate the practices, techniques, tactics, and implications of first-person research in HCI. To address this, this one-day workshop aims to bring together a community of researchers, designers, and practitioners who are interested in exploring and reimagining research in HCI and interaction design, with an emphasis on first-person methods.

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Crossref · 10.1145/3301019.3319996

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  • First-person approaches demonstrate value in giving insights into personal experience.

    “We were inspired by first-person approaches [52,66] across HCI such as collaborative pieces [62,91], autoethnographies [61,65,76,87] and vignettes [5,24], demonstrating the value of first-person approaches in giving insights into personal experience.”

    From Reflection Across AI-based Music Composition (2024) · cites this paper as [66]

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Research works printed but not linked: 5

  1. Marta E. Cecchinato, Anna L. Cox, and Jon Bird. 2017. Always On(line)?: User Experience of Smartwatches and their Role within Multi-Device Ecologies. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, 3557-3568. https://doi.org/10.1145/3025453.3025538 · DOI
  2. Carolyn Ellis. The ethnographic I: A methodological novel about autoethnography. Vol. 13. Rowman Altamira, 2004.
  3. Scott A. Hunt, and Natalia Ruiz Junco. Introduction to two thematic issues: Defective memory and analytical autoethnography. Journal of Contemporary Ethnography 35, no. 4 (2006): 371-372. https://doi.org/10.1177/0891241606291617 · DOI
  4. Carman Neustaedter and Phoebe Sengers. 2012. Autobiographical design in HCI research: designing and learning through use-it-yourself. In Proceedings of the Designing Interactive Systems Conference (DIS '12). ACM, 514-523. https://doi.org/10.1145/2317956.2318034 · DOI
  5. Phoebe Sengers. 2011. What I learned on Change Islands: reflections on IT and pace of life. interactions 18, 2 (March 2011), 40-48. https://doi.org/10.1145/1925820.1925830 · DOI

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Authors
Lucero, A., Desjardins, A., Neustaedter, C., Höök, K., Hassenzahl, M., & Cecchinato, M. E.
Affiliations
  • Aalto University (FI)
  • University of Washington (US)
  • Simon Fraser University (CA)
  • KTH Royal Institute of Technology (SE)
  • University of Siegen (DE)
  • Northumbria University (GB)
Venue
Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion
Publisher
ACM
Published
2019-06-18
Pages
385-388
OpenAlex
W2943081863
Cited by
96
References
9
Citations by year
2026: 20 · 2025: 13 · 2024: 11 · 2023: 21 · 2022: 9 · 2021: 14 · 2020: 7 · 2019: 1
FWCI
6.28
Type
conference paper
Language
en
Open access
Locations
  • ACM Conference Companion Publication on Designing Interactive Systems (DIS Companion) (publishedVersion)
  • Aaltodoc (Aalto University) (submittedVersion, other-oa)
  • Northumbria Research Link (Northumbria University) (submittedVersion)
  • UCL Discovery (University College London) (submittedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
  • Social Sciences › Sociology and Political Science › Qualitative Research Methods and Ethics
  • Social Sciences › Cultural Studies › Posthumanist Ethics and Activism
Keywords
first-person research, autoethnography, interaction design, researcher experience

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