The DOI matches its Crossref record; the references it cites are not checked yet.
Role-play in Virtual Reality Game for the Senior
Abstract
The games market is growing, in the current generation, no matter what age or gender you are, everyone plays games.
Overview
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
In the citing paper
“Perceptions of the audiovisual quality of IVR hardware varied across studies [14,16,45,48-52]. A total of 5/13 of the studies reported some form of audiovisual issue [14,45,49-51], with feedback that the volume was not at the right level or was not clear enough [45,49-51] or that sound coming from the physical environment could negatively affect the IVR experience [45].”
From Older Adults’ Experiences and Perceptions of Immersive Virtual Reality: Systematic Review and Thematic Synthesis (2022) · cites this paper as [52]
In the citing paper
“A total of 10/13 of the studies reported participants’ experiences and perceptions of presence and immersion in IVR [9,14-16,46,48-52]. Participants reported that the feeling of presence made the experience feel more real [15] and allowed them to engage with objects in the virtual environment as if they were really present [9]. Participants from 3/13 of the studies explicitly reported enjoying the”
From Older Adults’ Experiences and Perceptions of Immersive Virtual Reality: Systematic Review and Thematic Synthesis (2022) · cites this paper as [52]
In the citing paper
“In 4/13 of the studies that described participants’ experiences navigating the virtual environments, participants had little issue in doing so [44,48,50,52]. Participants found it easier to interact with the virtual environment after a few practice attempts [52] and also once the equipment was fitted correctly as this enabled them to focus on using the handheld controllers [50]. Participants were”
From Older Adults’ Experiences and Perceptions of Immersive Virtual Reality: Systematic Review and Thematic Synthesis (2022) · cites this paper as [52]
Citations
The citation lists haven’t been fetched yet
References 3 · Cited by 10
Research works printed but not linked: 3
- Frame Game, 2011, New York:Simon & Schuster
- McGonigal Jane, 2010, London:Penguin Books
- Csikszentmihalyi M. (1982). Towards a psychology of optimal experience. In L. Wheeler (Ed.) Annual review of personality and social psychology (Vol. 3 pp. 13--36). Beverly Hills CA: Sage. Csikszentmihalyi M. (1982). Towards a psychology of optimal experience. In L. Wheeler (Ed.) Annual review of personality and social psychology (Vol. 3 pp. 13--36). Beverly Hills CA: Sage.
Metadata
- Authors
- Yang, Y.-C.
- Affiliations
- National Cheng Kung University (TW)
- Corresponding author
- Yang, Yu-Chen
- Venue
- Proceedings of the 2019 7th International Conference on Information and Education Technology
- Publisher
- ACM
- Published
- 2019-03-29
- Pages
- 31-35
- OpenAlex
- W2947462583
- Cited by
- 10
- References
- 3
- Citations by year
- 2026: 1 · 2025: 1 · 2023: 4 · 2022: 2 · 2021: 1 · 2020: 1
- FWCI
- 3.21
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- International Conference on Information and Education Technology (ICIET) (publishedVersion)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Health Sciences › Medicine › Geriatrics and Gerontology › Technology Use by Older Adults
- Keywords
- role play, virtual reality games, older adults, game market
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review
How to cite
Cite CoChat for the checks on this page, and the paper for its own findings.
- This page
- CoChat. (2026). Citation check: Role-play in Virtual Reality Game for the Senior. https://app.cochat.ai/papers/10.1145/3323771.3323812
- The paper
- Yang, Y.-C. (2019). Role-play in Virtual Reality Game for the Senior. Proceedings of the 2019 7th International Conference on Information and Education Technology. https://doi.org/10.1145/3323771.3323812