Designing Manipulative Tools for Creative Multi and Cross-Cultural Storytelling
Open accessAbstract
This paper presents and discusses the preliminary findings of a research focusing on the design and use of Mobeybou, a digital manipulative aimed at promoting the collaborative creation of multicultural and cross-cultural stories among young children. We frame the research in the wider discussion of the 21st century skills and competencies, and present the digital manipulative as the product of a participatory design methodology. We discuss narratology, multiculturalism, embodiment and collaboration as the cornerstone ideas underpinning the design of Mobeybou. We also show how storytelling is envisioned as implying the creative use of the multicultural and multimodal information that is offered to users in the form of constraints and open-ended options. A pilot study, carried out with twelve 8-year-old children, has validated these design options and offered interesting insights for its further development. Here, we present the interface and discuss the feedback provided in the user study.
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Digital storytelling may provide students with the opportunity to explore multicultural and cross-cultural stories, developing creativity and social and cultural awareness.
“Digital storytelling may provide students with the opportunity to explore “multicultural and cross-cultural stories […] developing creativity and social and cultural awareness” (as cited in Quah & Ng, 2022, p. 855; Sylla et al., 2019).”
From Exploring AR and VR Tools in Mathematics Education Through Culturally Responsive Pedagogies (2024) · cites this paper as Sylla et al., 2019
Cites
Tangible bits: towards seamless interfaces between people, bits and atoms
Ishii, H., & Ullmer, B. (1997) · Proceedings of the ACM SIGCHI Conference on Human factors in computing systems · doi:10.1145/258549.258715 · Cited by 3,853 · cited 1× · see citing works
“Digital manipulatives [37], often also named Tangible User Interfaces (TUIs) [17], are physical representations, materials or objects with embedded computational properties that allow interacting with and manipulating digital content.”
BackgroundGetting a grip on tangible interaction: a framework on physical space and social interaction
Hornecker, E., & Buur, J. (2006) · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems · doi:10.1145/1124772.1124838 · Cited by 1,100 · see citing works
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Quah, C. Y., & Ng, K. H. (2022) · International Journal of Human–Computer Interaction · doi:10.1080/10447318.2021.1972608 · Cited by 87 · see citing works
Exploring AR and VR Tools in Mathematics Education Through Culturally Responsive Pedagogies
Bertrand, M. G., Sezer, H. B., & Namukasa, I. K. (2024) · Digital Experiences in Mathematics Education · doi:10.1007/s40751-024-00152-x · Cited by 28 · see citing works
- Authors
- Sylla, C., Pires Pereira, Í. S., & Sá, G.
- Affiliations
- University of Minho (PT)
- University of Minho, Braga, Portugal
- Venue
- Proceedings of the 2019 on Creativity and Cognition
- Publisher
- ACM
- Published
- 2019-06-13
- Pages
- 396-406
- OpenAlex
- W2951578702
- Cited by
- 27
- References
- 2
- Citations by year
- 2026: 3 · 2025: 4 · 2024: 3 · 2023: 1 · 2022: 7 · 2021: 6 · 2020: 3
- FWCI
- 20.99
- Type
- conference paper
- Language
- en
- Open access
- green
- hdl.handle.net
- Licence
- Locations
- Creativity and Cognition (publishedVersion)
- Portuguese National Funding Agency for Science, Research and Technology (RCAAP Project by FCT) (submittedVersion, cc-by-nc-nd)
- Funders
- Fundação para a Ciência e a Tecnologia (POCI-01-0145-FEDER-032580)
- European Regional Development Fund (POCI-01-0145-FEDER-032580)
- Topics
- Health Sciences › Health Professions › Speech and Hearing › Digital Storytelling and Education
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Digital Media and Visual Art
- Keywords
- digital manipulatives, collaborative storytelling, cross-cultural storytelling, 21st century skills, participatory design, narrative theory, embodiment, collaboration, young children, multimodal storytelling, open-ended design, user feedback
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