Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality
DOI 10.1145/3361218
Cited by (164)
Items 101–164 of 164
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- Effects of Small-Scale User Mobility on Highly Directional XR CommunicationsAsad M. Ali, Olga Galinina, Jiří Hošek, Sergey D. Andreev · 2024 · IEEE Communications Magazine
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- A Comparison of Head Movement Classification MethodsChloe Callahan- Flintoft, Emily Jensen, Jasim Naeem, Michael W. Nonte, Anna Madison, Anthony J. Ries · 2024 · Sensors
- Approximating eye gaze with head pose in a virtual reality microteaching scenario for pre-service teachersIvan Moser, Martin Hlosta, Per Bernard Bergamin, Umesh Dewnarain Ramnarain, Christo P. Van Der Westhuizen, Mafor Penn, Noluthando Mdlalose, Oniccah Koketso Pila, Ayodele Abosede Ogegbo · 2024
- An Investigation of Multimodal Kinematic Template Matching for Ray Pointing Prediction for Target Selection in VRMarcello Giordano, Tovi Grossman, Aakar Gupta, Daniel Clarke, Rorik A. Henrikson, Sean Trowbridge, Stephanie Santosa, Michael Glueck, Tanya R. Jonker, Hrvoje Benko et al. · 2024 · ACM Transactions on Computer-Human Interaction
- Intuitive Directional Sense Presentation to the Torso Using McKibben-Based Surface Haptic Sensation in Immersive SpaceKenta Yokoe, Tadayoshi Aoyama, Yuki Funabora, Masaru Takeuchi, Yasuhisa Hasegawa · 2024 · IEEE Transactions on Haptics
- HAGI: Head-Assisted Gaze Imputation for Mobile Eye TrackersChuhan Jiao, Zhiming Hu, Andreas Bulling · 2025 · ACM Symposium on User Interface Software and Technology (UIST)
- EfficientSal360: Real-Time Saliency Prediction for Immersive 360-Degree Videos in Virtual RealitySaidhumoyunkhon Anvarkhonov, Tao Song, Kao Zhang, Yanzhi Ding, Ruiyang Huang, Ming Li · 2025 · International Conference on Advanced Computer Theory and Engineering
- How do we Look Around? A Survey of Viewport Control Techniques in 360° Video PlayersHock Siang Lee, Hans W. Gellersen · 2026 · IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
- Eye2Head Gesture: Integrating Saccade Gestures with Eye-Head Coordination for Target Selection in Virtual Reality ETRA006Meng Ting Shih, Kuei-Hua Ai, Liwei Chan · 2026 · Proceedings of the ACM on Human-Computer Interaction
- Patterns in Motion: On Head- and Non-Head Movers in VR During Viewport ControlHock Siang Lee, Florian Weidner, Hans W. Gellersen · 2024 · IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
- Estimation of horizontal spatial specifications for ideal head-mounted displays in practical conditionsYamato Miyashita, Masamitsu HARASAWA, Kazuhiro Hara, Yasuhito Sawahata, Kazuteru Komine · 2024 · Frontiers in Virtual Reality
- HaHeAE: Learning Generalisable Joint Representations of Human Hand and Head Movements in Extended RealityZhiming Hu, Guanhua Zhang, Zheming Yin, Daniel F. B. Haeufle, Syn Schmitt, Andreas Bulling · 2025 · IEEE Transactions on Visualization and Computer Graphics
- Multiscale Quantitative Analytics of Human Visual Searching TasksXiaoyu Chen · 2021 · VTechWorks (Virginia Tech)
- New Measures of Visual Scanning Efficiency and Cognitive EffortZezhong Lv, Qing Xu, Klaus Schoeffmann, Simon Parkinson · 2020 · bioRxiv (Cold Spring Harbor Laboratory)
- Transfer Entropy Based Causality From Head Motion To Eye MovementZezhong Lv, Qing Xu, Klaus Schoeffmann, Simon Parkinson · 2021 · bioRxiv (Cold Spring Harbor Laboratory)
- Transfer Entropy Based Causality from Head Motion to Eye Movement for Visual Scanning in Virtual DrivingRunlin Zhang, Qing Xu, Zhe Peng, Simon Parkinson, Klaus Schoeffmann · 2022 · bioRxiv (Cold Spring Harbor Laboratory)
- Research on the Display Area of Chinese Text Boxes in the Virtual Reality Field of ViewYuqing Zhou, Xiaozhou Zhou, Chengqi Xue · 2022 · International Conference on Mechatronics and Machine Vision in Practice (M2VIP)
- Enabling saccadic redirection through real‐time saccade predictionYashas Joshi, Charalambos Poullis · 2023 · Computer Animation and Virtual Worlds
- Role of Human-Centered Design in Haptic-Enabled Virtual Reality Environments’ Research and DevelopmentSaptarshi Samanta, Pankaj Upadhyay · 2023 · Smart innovation, systems and technologies
- P‐90: Evaluating Maxwellian view design with a non‐equal weighting matrixFenglin Xi, Xiayu Feng, Philip J. Bos · 2023 · SID Symposium Digest of Technical Papers
- [DC] Understanding and Leveraging Head Movement as Input for InteractionHaopeng Wang · 2025 · IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
- On Target: Constant Activity Constrained Semi-supervised Feature Selection for Marksmanship Activity ClassificationLouis Dankovich, Andrew J. Tweedell, Chloe Callahan- Flintoft, Richard Diego · 2025 · Lecture notes in computer science
- Pointing at Physical Targets Around the Field of View of Optical See-Through Head-Mounted DisplaysClément Truillet, Marcos Serrano, Emmanuel Dubois · 2025 · Lecture notes in computer science
- GRIT360: Gated Relative-position and Importance-aware Transformer for No-Reference 360 Quality AssessmentSarthak Kalpesh Tailor, Arya Bhatt, S. S. Kumar, Pramit Mazumdar · 2025 · SSRN Electronic Journal
- HeadDepth: Gaze Raycasting with Head Pitch for Depth ControlHaopeng Wang, Florian Weidner, Yasmeen Abdrabou, Ken Pfeuffer, Hans W. Gellersen · 2025 · Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR
- How Spatial Ability Affects Response to Gaze-Adaptive Cueing in Mixed Reality Spatial NavigationYu Ning Zhao, Bobby Bodenheimer · 2025 · Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR
- Effects of central and peripheral Go/No-Go signals on reactions to peripheral stimuli in virtual realityDan Bürger, K. Altrogge, Florian Heilmann, Stefan Pastel, Kerstin Witte · 2026 · Frontiers in Virtual Reality
- Understanding the Interplay of Cue Design, User Characteristics, and Environment on Gaze and Navigation in Mixed RealityYu Ning Zhao, Jeanine K. Stefanucci, Sarah H. Creem-Regehr, Bobby Bodenheimer · 2026 · IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
- Techniques d'interaction 'phygitales' pour l'exploration de systèmes informationnels complexesFlorent Cabric · 2021
- Development and study of coadaptive interactive systemsAmaury Dechaux · 2024 · theses.fr (ABES)
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- UPinch: Enabling Unaligned Gaze-Hand Coordination for Selection in 3D EnvironmentsY. G. Wu, S Zhang, Shengxin Li, Yang Ouyang, Qian Zhu, Quan Li · 2025 · International Conference on Human-Engaged Computing (ICHEC)
- StrainGain: Neck Strain Amplifies Head Pointing in VRGuanlin Li, Florian Weidner, Hans W. Gellersen, Haopeng Wang, Anam Ahmad Khan, Jinghui Hu · 2026 · IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
- AdaptiveFly: Bio-Congruent Adaptation for Embodied 3DLocomotionL. S. Kong, Amaury Dechaux, Maika Yoshida, Hirosuke Asahi, Jiayi Xu, Gowrishankar Ganesh, Masahiko İnami · 2026 · Augmented Humans International Conference (AHs)
- Reaction times to peripheral visual stimuli in head-mounted display virtual realityDan Bürger, Heiko Großmann, Hannes Loerwald, Stefan Pastel, Kerstin Witte · 2026 · Virtual Reality
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- Directed or Guided? Classification of Gaze Attention Shifts based on Eye and Head Movement ETRA002Anam Ahmad Khan, Baosheng James Hou, Hans W. Gellersen · 2026 · Proceedings of the ACM on Human-Computer Interaction
- LookAHead: Hybrid Gaze (Look) And Head Refinement Approach for Hands-Free Computer Interaction ETRA004Hong Quan Bui, Dinh Tuan Anh Nguyen, Ma Thi Chau · 2026 · Proceedings of the ACM on Human-Computer Interaction
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- Confidence-Aware Gaze-Depth Interaction for Reliable 3D Target Selection in Consumer VR HeadsetsEnyao Chang, Xiaoping Che, Qingyang Sheng, Jianing Zhang · 2026 · International Journal of Human-Computer Interaction
- Optimizing Gradient Vignetting for VR Visual Fatigue Reduction: An Empirical Study of Its Non-linear EffectsShijie Ming, Ke Jiang, Ziqiang He, Zhao Ning, Haopeng Yuan, Furui Sun · 2026 · Lecture notes in computer science
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