Natural interaction in virtual reality: impact on the cognitive load
Open accessAbstract
Many of the virtual reality (VR) interaction devices available to the general public rely on the use of controllers. However, theses ones generate some usability constraints. Current availability of new gestural devices provides a more "natural" way to interact in VR, i.e. minimizing cognitive load. However, this last one is rarely taken into account in the literature on VR design and evaluation. In order to fill this gap, we propose to evaluate, within a comparative study, the respective impact of 2 interaction paradigms on the cognitive load and performance of two different user populations (experienced vs. novice): gestural interaction using Leap Motion® (test group) and more traditional interaction using gamepad controllers (control group). Initial results indicate significantly higher cognitive load and significantly lower performance during gestural interaction with the Leap Motion® than during interaction with the controllers. These results highlight technical limitations related to Leap Motion® and the need to improve technically these devices to obtain a robust technology
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In most cases, hand tracking compared unfavorably against regular controllers for object manipulation tasks requiring precision.
“In most cases, hand tracking compared unfavorably against the regular controllers for object manipulation tasks [9-11,13,15,38] which require precision.”
From Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality (2022) · cites this paper as [11]
Previous research results indicate that hand-tracking-based systems are not necessarily as accurate or efficient as controller-based systems for direct object manipulation in VR.
“Previous research results indicate (e.g., [9-11]) that hand-tracking-based systems are not necessarily as accurate or efficient as controller-based systems for direct object manipulation in VR.”
From Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality (2022) · cites this paper as [11]
The results are in line with related earlier studies where hand tracking compared unfavorably against regular controllers for object manipulation tasks.
“The results are in line with related earlier studies, e.g., [9-11,13,38] where hand tracking compared unfavorably against the regular controllers for object manipulation tasks.”
From Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality (2022) · cites this paper as [11]
Cites
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BackgroundDiagnosticity and multidimensional subjective workload ratings
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Kangas, J., Kumar, S. K., Mehtonen, H., Järnstedt, J., & Raisamo, R. (2022) · Multimodal Technologies and Interaction · doi:10.3390/mti6010006 · Cited by 42 · see citing works
- Authors
- Galais, T., Delmas, A., & Alonso, R.
- Affiliations
- onepoint, Sud-ouest, France
- onepoint
- ORCID
- Delmas, Alexandra
- Venue
- Adjunct Proceedings of the 31st Conference on l'Interaction Homme-Machine
- Publisher
- ACM
- Published
- 2019-12-10
- Pages
- 1-9
- OpenAlex
- W2982473313
- Cited by
- 22
- References
- 4
- Citations by year
- 2026: 4 · 2025: 5 · 2024: 4 · 2023: 3 · 2022: 3 · 2021: 3
- FWCI
- 1.21
- Type
- conference paper
- Language
- en
- Open access
- green
- hal.science
- Locations
- HAL (submittedVersion, other-oa)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Physical Sciences › Computer Science › Human-Computer Interaction › Hand Gesture Recognition Systems
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Keywords
- virtual reality interaction, gesture-based interaction, Leap Motion, cognitive load, natural interaction, interaction performance
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