Cited by 46Digital Accessibility for DisabilitiesAugmented Reality ApplicationsTactile and Sensory Interactions

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Making Mobile Augmented Reality Applications Accessible

Open access
Herskovitz, Jaylin, Wu, Jason, White, Samuel, Pavel, Amy, Reyes, Gabriel, Guo, Anhong, Bigham, Jeffrey P.·2020·Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility

Abstract

Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix of virtual and real-world content. In this paper, we identify common constituent tasks in AR by analyzing existing mobile AR applications for iOS, and characterize the design space of tasks that require accessible alternatives. For each of the major task categories, we create prototype accessible alternatives that we evaluate in a study with 10 blind participants to explore their perceptions of accessible AR. Our study demonstrates that these prototypes make AR possible to use for blind users and reveals a number of insights to move forward. We believe our work sets forth not only exemplars for developers to create accessible AR applications, but also a roadmap for future research to make AR comprehensively accessible.

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Metadata

Authors
Herskovitz, J., Wu, J., White, S., Pavel, A., Reyes, G., Guo, A., & Bigham, J. P.
Affiliations
  • University of Michigan (US)
  • Carnegie Mellon University (US)
  • Apple (United States) (US)
Venue
Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility
Publisher
ACM
Published
2020-10-26
Pages
1-14
OpenAlex
W3093142651
Cited by
46
References
6
Citations by year
2026: 4 · 2025: 8 · 2024: 11 · 2023: 12 · 2022: 10 · 2021: 1
FWCI
7.76
Type
conference paper
Language
en
Open access
Locations
  • International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS) (publishedVersion, cc-by)
  • arXiv (Cornell University) (submittedVersion)
  • arXiv (Cornell University)
Topics
  • Social Sciences › Human Factors and Ergonomics › Digital Accessibility for Disabilities
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
Keywords
mobile augmented reality, accessibility, blind users, visual impairment, design space characterization, prototype testing, iOS app

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