Cited by 15Teaching and Learning ProgrammingDesign Education and PracticeEducational Games and Gamification

A designerly approach as a foundation for school children's computational thinking skills while developing digital games

Brooks, Eva, Sjöberg, Jeanette·2020·Proceedings of the Interaction Design and Children Conference

Abstract

This paper contributes to the contemporary debate on the increasing use of computational thinking (CT) in primary schools. It is based on an empirical study in which 28 Swedish third-grade school children (9-10 years of age) participated in a creative workshop where they were challenged to design a digital game using stop-motion film technique, working in groups. The study applies a designerly approach to game design activities to investigate what aspects of computational skills can be identified when children employ stop motion filmmaking as a means to envision a digital game design idea and how a designerly approach can enable them to enact dimensions of their computational skills? The data included video observations, casual conversations, and stop-motion videos representing the children's game design ideas. The analysis identified three aspects of computational thinking strategies while children produced stop-motion films: step-by-step procedural skills; design and arrangement skills; and computational perspectives.

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Crossref · 10.1145/3392063.3394402

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Authors
Brooks, E., & Sjöberg, J.
Affiliations
  • Aalborg University (DK)
  • Halmstad University (SE)
Venue
Proceedings of the Interaction Design and Children Conference
Publisher
ACM
Published
2020-06-21
Pages
87-95
OpenAlex
W3022342850
Cited by
15
References
2
Citations by year
2025: 2 · 2024: 1 · 2023: 5 · 2022: 4 · 2021: 3
FWCI
3.45
Type
conference paper
Language
en
Open access
closed
Locations
  • ACM International Conference on Interaction Design and Children (IDC) (publishedVersion)
  • VBN Forskningsportal (Aalborg Universitet) (submittedVersion)
Funders
Nordplus Horizontal (NPHZ-2016/10071)
Topics
  • Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
  • Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
computational thinking, game design, elementary school students, video games, creative workshops, procedural skills

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