Cited by 7Teaching and Learning ProgrammingSport Psychology and PerformanceSoftware Engineering Techniques and Practices

External Imagery in Computer Programming

Ditton, Joseph, Swanson, Hillary, Edwards, John·2021·Proceedings of the 52nd ACM Technical Symposium on Computer Science Education

Abstract

Imagery is a cognitive process commonly used in sports in which athletes internally or externally visualize themselves performing a skill, allowing them to create an internal experience similar to the physical event. It is intended to allow participants to refine and perfect their performance. This paper investigates the use of imagery in the setting of computer programming. We explore the idea that watching a keystroke replay of yourself writing computer code that solves a specific problem can increase the speed and quality of a subsequent attempt at solving a similar problem as well as improve attitude and engagement. We investigate the theory of imagery, its application to computer programming, and we present results of a qualitative study. Our results suggest that using imagery could have a positive effect on the profitability of spending time reviewing code.

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Crossref · 10.1145/3408877.3432426

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  • Some work has used fine-grained programming process logs from instrumented IDEs to uncover student work patterns and to visualize student programming processes.

    “Some work has looked into using fine-grained programming process logs gathered from instrumented IDEs to uncover student work patterns [21-23, 26, 40] and to visualize student programming processes [10,14,35,38].”

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Authors
Ditton, J., Swanson, H., & Edwards, J.
Affiliations
Utah State University (US)
Venue
Proceedings of the 52nd ACM Technical Symposium on Computer Science Education
Publisher
ACM
Published
2021-03-03
Pages
1226-1231
OpenAlex
W3133855036
Cited by
7
References
3
Citations by year
2026: 2 · 2025: 1 · 2024: 2 · 2023: 1 · 2022: 1
FWCI
1.17
Type
conference paper
Language
en
Open access
closed
Locations
ACM Technical Symposium on Computer Science Education (SIGCSE) (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
  • Social Sciences › Psychology › Developmental and Educational Psychology › Sport Psychology and Performance
  • Physical Sciences › Computer Science › Information Systems › Software Engineering Techniques and Practices
Keywords
mental imagery, external imagery, programming, code review, problem solving, sport imagery

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