Cited by 130Innovative Human-Technology InteractionCybernetics and Technology in SocietyArt, Technology, and Culture

Machine Learning Uncertainty as a Design Material: A Post-Phenomenological Inquiry

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Benjamin, Jesse Josua, Berger, Arne, Merrill, Nick, Pierce, James·2021·Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems

Abstract

Design research is important for understanding and interrogating how emerging technologies shape human experience. However, design research with Machine Learning (ML) is relatively underdeveloped. Crucially, designers have not found a grasp on ML uncertainty as a design opportunity rather than an obstacle. The technical literature points to data and model uncertainties as two main properties of ML. Through post-phenomenology, we position uncertainty as one defining material attribute of ML processes which mediate human experience. To understand ML uncertainty as a design material, we investigate four design research case studies involving ML. We derive three provocative concepts: thingly uncertainty: ML-driven artefacts have uncertain, variable relations to their environments; pattern leakage: ML uncertainty can lead to patterns shaping the world they are meant to represent; and futures creep: ML technologies texture human relations to time with uncertainty. Finally, we outline design research trajectories and sketch a post-phenomenological approach to human-ML relations.

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References 86 · Cited by 130

Research works printed but not linked: 3

  1. Ian Hacking. 1990. The Taming of Chance (1 edition ed.). Cambridge University Press, Cambridge England ; New York.
  2. O'Reilly Media, Inc. https://www.oreilly.com/library/view/machine-learning- for/9781491971444/
  3. Johan Redström and Heather Wiltse. 2015. Press Play: Acts of defning (in) fuid assemblages. Nordes 1, 6 (May 2015). http://www.nordes.org/opj/index.php/ n13/article/view/432

Authors
Benjamin, J. J., Berger, A., Merrill, N., & Pierce, J.
Affiliations
  • University of Twente (NL)
  • Anhalt University of Applied Sciences (DE)
  • University of California, Berkeley (US)
  • California College of the Arts (US)
Venue
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Published
2021-05-06
Pages
1-14
OpenAlex
W3119840119
Cited by
130
References
86
Citations by year
2026: 27 · 2025: 28 · 2024: 21 · 2023: 32 · 2022: 19 · 2021: 3
FWCI
14.00
Type
conference paper
Language
en
Open access
Locations
  • CHI Conference on Human Factors in Computing Systems (publishedVersion, cc-by-nc-sa)
  • arXiv (Cornell University) (submittedVersion)
  • University of Twente Research Information (submittedVersion, cc-by-nc-sa)
  • University of Twente Research Information (submittedVersion, cc-by-sa)
  • arXiv (Cornell University)
Funders
William and Flora Hewlett Foundation
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
  • Social Sciences › Arts and Humanities › History and Philosophy of Science › Cybernetics and Technology in Society
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Art, Technology, and Culture
Keywords
postphenomenology, design materials, data uncertainty, model uncertainty, design research, emerging technologies, human experience

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