Ask Me or Tell Me? Enhancing the Effectiveness of Crowdsourced Design Feedback
Open accessAbstract
Crowdsourced design feedback systems are emerging resources for getting large amounts of feedback in a short period of time. Traditionally, the feedback comes in the form of a declarative statement, which often contains positive or negative sentiment. Prior research has shown that overly negative or positive sentiment can strongly influence the perceived usefulness and acceptance of feedback and, subsequently, lead to ineffective design revisions. To enhance the effectiveness of crowdsourced design feedback, we investigate a new approach for mitigating the effects of negative or positive feedback by combining open-ended and thought-provoking questions with declarative feedback statements. We conducted two user studies to assess the effects of question-based feedback on the sentiment and quality of design revisions in the context of graphic design. We found that crowdsourced question-based feedback contains more neutral sentiment than statement-based feedback. Moreover, we provide evidence that presenting feedback as questions followed by statements leads to better design revisions than question- or statement-based feedback alone.
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Repeated inspections across numerous screens impose significant cognitive load and time costs.
“The quality and coverage of findings rely heavily on the evaluator's skill; judgments often vary, and repeated inspections across numerous screens impose significant cognitive load and time costs [52].”
From Criticmate: Stagewise Human–AI Co-Critique in Single-Screen UI Evaluation (2026) · cites this paper as [52]
The Introduction (p. 1) and Background (p. 2) describe design critique sessions as time- and resource-intensive, which supports the general point about time costs. They do not say that repeated inspections across numerous screens cause those costs or impose significant cognitive load. (LLM, conf=0.72)
Experimental — accuracy not yet measuredThe quality and coverage of heuristic evaluation findings rely heavily on the evaluator's skill.
“The quality and coverage of findings rely heavily on the evaluator's skill; judgments often vary, and repeated inspections across numerous screens impose significant cognitive load and time costs [52].”
From Criticmate: Stagewise Human–AI Co-Critique in Single-Screen UI Evaluation (2026) · cites this paper as [52]
The Conclusion (p. 11) says designers with varying expertise provide and interpret feedback differently, but it does not address the quality or coverage of heuristic evaluation findings. Searches for heuristic evaluation, evaluator skill, and inspection costs found no passage establishing the attributed claim. (LLM, conf=0.72)
Experimental — accuracy not yet measuredHeuristic evaluations remain human-intensive and expertise-dependent.
“Despite their advantages, heuristic evaluations remain humanintensive and expertise-dependent.”
From Criticmate: Stagewise Human–AI Co-Critique in Single-Screen UI Evaluation (2026) · cites this paper as [52]
The Participants section (p. 7) describes using eight design experts to judge flyer improvements, but does not identify that work as a heuristic evaluation. Searches for heuristic evaluations and their labor or expertise requirements found no passage addressing the claim. (LLM, conf=0.73)
Experimental — accuracy not yet measuredJudgments in heuristic evaluation often vary.
“The quality and coverage of findings rely heavily on the evaluator's skill; judgments often vary, and repeated inspections across numerous screens impose significant cognitive load and time costs [52].”
From Criticmate: Stagewise Human–AI Co-Critique in Single-Screen UI Evaluation (2026) · cites this paper as [52]
The Conclusion and Future Work (p. 11) says designers with varying expertise make sense of and provide feedback differently, but it does not address variation in heuristic-evaluation judgments. Searches for heuristic evaluation and evaluator disagreement found no passage supporting that specific claim; the Background (p. 2) discusses the time cost of design critiques, not repeated inspections across screens. (LLM, conf=0.74)
Experimental — accuracy not yet measuredPrior work has extensively documented what usability issues experts identify, but far less is known about how experts reason through these issues across stages of perception, interpretation, and projection.
“While prior work has extensively documented what usability issues experts identify [35, 52], far less is known about how experts reason through these issues across stages of perception, interpretation, and projection [43, 76].”
From Criticmate: Stagewise Human–AI Co-Critique in Single-Screen UI Evaluation (2026) · cites this paper as [52]
The citation is attached to the claim about how experts reason through usability issues. The Conclusion and Future Work (p. 11) discusses differences in how designers with varying expertise make sense of feedback, but our copy does not address expert reasoning through usability issues or the stages of perception, interpretation, and projection. Searches for those stages and for expert reasoning about usability issues found no supporting passage. (LLM, conf=0.73)
Experimental — accuracy not yet measured
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Cites
Hattie, J., & Timperley, H. (2007) · Review of Educational Research · doi:10.3102/003465430298487 · Cited by 12,905 · see citing works
Reviewing reflection: on the use of reflection in interactive system design
Baumer, E. P. S., Khovanskaya, V., Matthews, M., Reynolds, L., Schwanda Sosik, V., & Gay, G. (2014) · Proceedings of the 2014 conference on Designing interactive systems · doi:10.1145/2598510.2598598 · Cited by 266 · see citing works
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Criticmate: Stagewise Human–AI Co-Critique in Single-Screen UI Evaluation
Ko, J., Choi, J., Morales, C., Kim, D., & Ko, M. (2026) · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3772318.3790929 · Cited by 1 · see citing works
- Authors
- Lekschas, F., Ampanavos, S., Siangliulue, P., Pfister, H., & Gajos, K. Z.
- Affiliations
- Harvard University (US)
- B12, United States
- Venue
- Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2021-05-06
- Pages
- 1-12
- OpenAlex
- W3121450925
- Cited by
- 14
- References
- 2
- Citations by year
- 2026: 3 · 2025: 1 · 2024: 6 · 2023: 3 · 2022: 1
- FWCI
- 1.87
- Type
- conference paper
- Language
- en
- Open access
- green
- arxiv.org
- Locations
- CHI Conference on Human Factors in Computing Systems (publishedVersion)
- arXiv (Cornell University) (submittedVersion)
- arXiv (Cornell University) (cc-by)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Physical Sciences › Computer Science › Computer Science Applications › Mobile Crowdsensing and Crowdsourcing
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Keywords
- design changes, graphic design, perceived usefulness, feedback acceptance, open-ended questions
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