Cited by 127Virtual Reality Applications and ImpactsInteractive and Immersive DisplaysFacilities and Workplace Management

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Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop

Open access
Williamson, Julie, Li, Jie, Vinayagamoorthy, Vinoba, Shamma, David A., Cesar, Pablo·2021·Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems

Abstract

Virtual environments (VEs) can create collaborative and social spaces, which are increasingly important in the face of remote work and travel reduction. Recent advances, such as more open and widely available platforms, create new possibilities to observe and analyse interaction in VEs. Using a custom instrumented build of Mozilla Hubs to measure position and orientation, we conducted an academic workshop to facilitate a range of typical workshop activities. We analysed social interactions during a keynote, small group breakouts, and informal networking/hallway conversations. Our mixed-methods approach combined environment logging, observations, and semi-structured interviews. The results demonstrate how small and large spaces influenced group formation, shared attention, and personal space, where smaller rooms facilitated more cohesive groups while larger rooms made small group formation challenging but personal space more flexible. Beyond our findings, we show how the combination of data and insights can fuel collaborative spaces’ design and deliver more effective virtual workshops.

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  • Recent CHI studies demonstrate the strong effects of social presence of working or learning in the metaverse.

    “Among recent CHI studies [36, 68, 95, 96] that demonstrate the strong effects of social presence of working or learning in the metaverse”

    From The Promise and Peril of ChatGPT in Higher Education: Opportunities, Challenges, and Design Implications (2024) · cites this paper as [95]

    The paper’s opening summary (p. 1) reports that virtual workshop spaces influenced group formation, shared attention, and personal space; Results §5.1 (p. 10) describes differences in group cohesion across workshop activities. This supports the claim that social interaction matters in a virtual workshop, but the study does not establish strong effects of social presence on working or learning outcomes. (LLM, conf=0.82)

    Experimental — accuracy not yet measured

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Metadata

Authors
Williamson, J., Li, J., Vinayagamoorthy, V., Shamma, D. A., & Cesar, P.
Affiliations
  • University of Glasgow (GB)
  • Centrum Wiskunde & Informatica, Netherlands
  • British Broadcasting Corporation (United Kingdom) (GB)
  • Centrum Wiskunde & Informatica (NL)
Venue
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Published
2021-05-06
Pages
1-13
OpenAlex
W3119894974
Cited by
127
References
0
Citations by year
2026: 13 · 2025: 30 · 2024: 26 · 2023: 25 · 2022: 22 · 2021: 11
FWCI
15.40
Type
conference paper
Language
en
Open access
Locations
  • CHI Conference on Human Factors in Computing Systems (publishedVersion)
  • ENLIGHTEN (Jurnal Bimbingan dan Konseling Islam) (acceptedVersion, cc-by-sa)
  • arXiv (Cornell University) (submittedVersion)
  • Centrum Wiskunde & Informatica (CWI), the national research institute for mathematics and computer science in the Netherlands (submittedVersion)
  • Data Archiving and Networked Services (DANS) (submittedVersion, other-oa)
  • arXiv (Cornell University)
Funders
  • European Commission (762111, H2020, 835197)
  • Horizon 2020 Framework Programme (835197, 762111)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
  • Physical Sciences › Engineering › Architecture › Facilities and Workplace Management
Keywords
proxemics, social interaction, virtual worlds, online workshops, Mozilla Hubs, personal space, joint attention, group formation, room size, collaborative spaces, virtual networking, remote collaboration

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