The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.
Interactive volume on standard PC graphics hardware using multi-textures and multi-stage rasterization
Abstract
Interactive direct volume rendering has yet been restricted to high-end graphics workstations and special-purpose hardware, due to the large amount of trilinear interpolations, that are necessary to obtain high image quality. Implementations that use the 2D-texture capabilities of standard PC hardware, usually render object-aligned slices in order to substitute trilinear by bilinear interpolation. However the resulting images often contain visual artifacts caused by the lack of spatial interpolation. In this paper we propose new rendering techniques that significantly improve both performance and image quality of the 2D-texture based approach. We will show how in ulti-texturing capabilitiesof modern consumer PC graphboards are exploited to enable in teractive high quality volume visualization on low-cost hardware. Furthermore we demonstrate how multi-stage rasterization hardware can be used to efficiently render shaded isosurfaces and to compute diffuse illumination for semi-transparent volume rendering at interactive frame rates.
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Citations
Cites
Marching cubes: A high resolution 3D surface construction algorithm
Lorensen, W. E., & Cline, H. E. (1987) · Proceedings of the 14th annual conference on Computer graphics and interactive techniques · doi:10.1145/37401.37422 · Cited by 10,104
Marching cubes: A high resolution 3D surface construction algorithm
Lorensen, W. E., & Cline, H. E. (1987) · ACM SIGGRAPH Computer Graphics · doi:10.1145/37402.37422 · Cited by 8,647
Fast volume rendering using a shear-warp factorization of the viewing transformation
Lacroute, P., & Levoy, M. (1994) · Proceedings of the 21st annual conference on Computer graphics and interactive techniques - SIGGRAPH '94 · doi:10.1145/192161.192283 · Cited by 1,013
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
Cabral, B., Cam, N., & Foran, J. (1994) · Proceedings of the 1994 symposium on Volume visualization - VVS '94 · doi:10.1145/197938.197972 · Cited by 890
Cited by
A Review of 3d/2d Registration Methods for Image-Guided Interventions
Markelj, P., Tomaževič, D., Likar, B., & Pernuš, F. (2012) · Medical Image Analysis · doi:10.1016/j.media.2010.03.005 · Cited by 746
Acceleration techniques for GPU-based volume rendering
Kruger, J., & Westermann, R. (2004) · IEEE Transactions on Ultrasonics, Ferroelectrics and Frequency Control · doi:10.1109/visual.2003.1250384 · Cited by 312
Metadata
- Authors
- Rezk-Salama, C., Engel, K., Bauer, M., Greiner, G., & Ertl, T.
- Venue
- Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
- Publisher
- ACM
- Published
- 2000-08
- Pages
- 109-118
- OpenAlex
- W1964011539
- Cited by
- 281
- References
- 4
- FWCI
- 14.31
- Type
- conference paper
- Language
- en
- Open access
- closed
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- Rezk-Salama, C., Engel, K., Bauer, M., Greiner, G., & Ertl, T. (2000). Interactive volume on standard PC graphics hardware using multi-textures and multi-stage rasterization. Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware. https://doi.org/10.1145/346876.348238
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.