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Cited by 281

The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.

Interactive volume on standard PC graphics hardware using multi-textures and multi-stage rasterization

Rezk-Salama, C., Engel, K., Bauer, M., Greiner, G., Ertl, T.·2000·Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware

Abstract

Interactive direct volume rendering has yet been restricted to high-end graphics workstations and special-purpose hardware, due to the large amount of trilinear interpolations, that are necessary to obtain high image quality. Implementations that use the 2D-texture capabilities of standard PC hardware, usually render object-aligned slices in order to substitute trilinear by bilinear interpolation. However the resulting images often contain visual artifacts caused by the lack of spatial interpolation. In this paper we propose new rendering techniques that significantly improve both performance and image quality of the 2D-texture based approach. We will show how in ulti-texturing capabilitiesof modern consumer PC graphboards are exploited to enable in teractive high quality volume visualization on low-cost hardware. Furthermore we demonstrate how multi-stage rasterization hardware can be used to efficiently render shaded isosurfaces and to compute diffuse illumination for semi-transparent volume rendering at interactive frame rates.

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Metadata

Authors
Rezk-Salama, C., Engel, K., Bauer, M., Greiner, G., & Ertl, T.
Venue
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Publisher
ACM
Published
2000-08
Pages
109-118
OpenAlex
W1964011539
Cited by
281
References
4
FWCI
14.31
Type
conference paper
Language
en
Open access
closed

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CoChat. (2026). Citation check: Interactive volume on standard PC graphics hardware using multi-textures and multi-stage rasterization. https://app.cochat.ai/papers/10.1145/346876.348238
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Rezk-Salama, C., Engel, K., Bauer, M., Greiner, G., & Ertl, T. (2000). Interactive volume on standard PC graphics hardware using multi-textures and multi-stage rasterization. Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware. https://doi.org/10.1145/346876.348238

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