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Computer rendering of stochastic models
Abstract
A recurrent problem in generating realistic pictures by computers is to represent natural irregular objects and phenomena without undue time or space overhead. We develop a new and powerful solution to this computer graphics problem by modeling objects as sample paths of stochastic processes. Of particular interest are those stochastic processes which previously have been found to be useful models of the natural phenomena to be represented. One such model applicable to the representation of terrains, known as “fractional Brownian motion,” has been developed by Mandelbrot. The value of a new approach to object modeling in computer graphics depends largely on the efficiency of the techniques used to implement the model. We introduce a new algorithm that computes a realistic, visually satisfactory approximation to fractional Brownian motion in faster time than with exact calculations. A major advantage of this technique is that it allows us to compute the surface to arbitrary levels of details without increasing the database. Thus objects with complex appearances can be displayed from a very small database. The character of the surface can be controlled by merely modifying a few parameters. A similar change allows complex motion to be created inexpensively.
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Cited by
Search-Based Procedural Content Generation: A Taxonomy and Survey
Togelius, J., Yannakakis, G. N., Stanley, K. O., & Browne, C. (2011) · IEEE Transactions on Computational Intelligence and AI in Games · doi:10.1109/tciaig.2011.2148116 · Cited by 706
Geometry clipmaps: terrain rendering using nested regular grids
Losasso, F., & Hoppe, H. (2004) · ACM Transactions on Graphics · doi:10.1145/1015706.1015799 · Cited by 396
The synthesis and rendering of eroded fractal terrains
Musgrave, F. K., Kolb, C. E., & Mace, R. S. (1989) · Proceedings of the 16th annual conference on Computer graphics and interactive techniques · doi:10.1145/74333.74337 · Cited by 321
Model Synthesis: A General Procedural Modeling Algorithm
Merrell, P., & Manocha, D. (2011) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2010.112 · Cited by 76
Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion
Cordonnier, G., Braun, J., Cani, M., Benes, B., Galin, É., Peytavie, A., & Guérin, É. (2016) · Computer Graphics Forum · doi:10.1111/cgf.12820 · Cited by 69
Metadata
- Authors
- Fournier, A., Fussell, D., & Carpenter, L.
- Venue
- Communications of the ACM
- Published
- 1982-06
- Volume
- 25
- Issue
- 6
- Pages
- 371-384
- ISSN
- 0001-0782 (ISSN-L)
- 1557-7317
- OpenAlex
- W2029629075
- Cited by
- 826
- References
- 0
- FWCI
- 25.76
- Type
- journal article
- Language
- en
- Open access
- closed
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- Fournier, A., Fussell, D., & Carpenter, L. (1982). Computer rendering of stochastic models. Communications of the ACM. https://doi.org/10.1145/358523.358553
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.