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Computer rendering of stochastic models

Fournier, Alain, Fussell, Don, Carpenter, Loren·1982·Communications of the ACM

Abstract

A recurrent problem in generating realistic pictures by computers is to represent natural irregular objects and phenomena without undue time or space overhead. We develop a new and powerful solution to this computer graphics problem by modeling objects as sample paths of stochastic processes. Of particular interest are those stochastic processes which previously have been found to be useful models of the natural phenomena to be represented. One such model applicable to the representation of terrains, known as “fractional Brownian motion,” has been developed by Mandelbrot. The value of a new approach to object modeling in computer graphics depends largely on the efficiency of the techniques used to implement the model. We introduce a new algorithm that computes a realistic, visually satisfactory approximation to fractional Brownian motion in faster time than with exact calculations. A major advantage of this technique is that it allows us to compute the surface to arbitrary levels of details without increasing the database. Thus objects with complex appearances can be displayed from a very small database. The character of the surface can be controlled by merely modifying a few parameters. A similar change allows complex motion to be created inexpensively.

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Metadata

Authors
Fournier, A., Fussell, D., & Carpenter, L.
Venue
Communications of the ACM
Published
1982-06
Volume
25
Issue
6
Pages
371-384
ISSN
  • 0001-0782 (ISSN-L)
  • 1557-7317
OpenAlex
W2029629075
Cited by
826
References
0
FWCI
25.76
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Computer rendering of stochastic models. https://app.cochat.ai/papers/10.1145/358523.358553
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Fournier, A., Fussell, D., & Carpenter, L. (1982). Computer rendering of stochastic models. Communications of the ACM. https://doi.org/10.1145/358523.358553

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