The DOI matches its Crossref record.
Research and Application of VR situational Learning Resources Construction under the Blending Teaching Mode of Higher Vocational Education
Open accessAbstract
Virtual reality technology has an extremely powerful role in promoting the skill based teaching in higher vocational education. This paper introduces the real project of the enterprise "intangible cultural heritage virtual interactive resource platform" in the core course 《3D Animation Design ( 3DS Max ) 》 of animation major. Using the interactivity and immersion of virtual reality technology, builds VR situational learning resources according to the skills required by the enterprise "post of 3D modeler " and "post of interaction designer ", and implements the "blending" teaching mode reform in the course. According to the statistical analysis and evaluation of the platform, student self-evaluation and third-party evaluation of MyCOS, the reform has effectively promoted students' in-depth learning and improved the quality of talent training for animation major in higher vocational colleges.
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
The source backs part of the claim, not all of it — or backs it for a different population, condition or comparison.
In the citing paper
“In addition to this, the children also wanted some form of behaviour modelling guidance. Ideally, this would be a VR situation-based learning tool which has proven, through research, to be highly effective (Zhang, 2023), enabling them to understand how to behave in any environment.”
From Virtual Reality Risks for Children in the Metaverse: An Examination through Criminological Perspectives (2026) · cites this paper as Zhang, 2023
Experimental — accuracy not yet measured
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
No references could be resolved yet.
Research works printed but not linked: 11
- Caixia Liu .An analysis of the NMC Horizon Report:2017 library edition. Journal of Academic Library and Information Science . 2018 ,36(06), 34 - 39 Caixia Liu.An analysis of the NMC Horizon Report:2017 library edition.Journal of Academic Library and Information Science.2018,36(06),34-39
- Meng-ji Ou and Yong-gui Liu . Research review on the influencing factors of the application of virtual reality technology in teaching . Software Guide . 2022 , 21 ( 05 ) 17 - 23 Meng-ji Ou and Yong-gui Liu. Research review on the influencing factors of the application of virtual reality technology in teaching. Software Guide. 2022,21(05)17-23
- 10.14016/j.cnki.1001-9227.2022.01.158 · DOI
- 10.26968/d.cnki.gbjyc.2022.000074 · DOI
- 10.27225/d.cnki.gnmgu.2021.000117 · DOI
- 10.27008/d.cnki.gdbdc.2022.000240 · DOI
- Bu Lin and Ruiyan Tong. Dicussion on the Dilemma and prospect of virtual reality Technology in the application of museum situational design.Journal of Xi'an University(Natural Science Edition).2022 25(01)56-63 Bu Lin and Ruiyan Tong. Dicussion on the Dilemma and prospect of virtual reality Technology in the application of museum situational design.Journal of Xi'an University(Natural Science Edition).2022 25(01)56-63
- 10.19875/j.cnki.jzywh.2021.09.064 · DOI
- 10.13615/j.cnki.1004-3985.2021.03.017 · DOI
- 10.16541/j.cnki.2095-8420.2019.55.130 · DOI
- 10.19483/j.cnki.11-4653 · DOI
Cited by
Sorted by citations
Martellozzo, E., Bradbury, P., Farr, R., & Davidson, J. (2026) · Cambridge University Press eBooks · doi:10.1017/9781009620161 · Cited by 2
Multimodal Intent Understanding and Intelligent Navigation Algorithm Based on HCRF+LSTM
Pang, Q.-F., Feng, Z.-Q., Wang, H., Liu, B., & Shi, Y.-Y. (2025) · International journal of human computer interactions · doi:10.1080/10447318.2025.2505779 · Cited by 2
Metadata
- Authors
- Zhang, M.
- Affiliations
- School of Digital Media and Art Design, Electronic & information collage, China
- ORCID
- Zhang, Meizhi
- Venue
- Proceedings of the 2023 8th International Conference on Distance Education and Learning
- Publisher
- ACM
- Published
- 2023-06-09
- Pages
- 115-120
- OpenAlex
- W4386241161
- Cited by
- 3
- References
- 0
- Citations by year
- 2026: 1 · 2025: 2
- FWCI
- 0.77
- Type
- conference paper
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- International Conference on Distance Education and Learning (ICDEL) (publishedVersion)
- Topics
- Social Sciences › Education › Higher Education and Teaching Methods
- Social Sciences › Education › Vocational and Entrepreneurial Education
- Social Sciences › Education › Vocational Education and Training
- Keywords
- virtual reality, blended learning, higher vocational education, 3ds Max, intangible cultural heritage, immersive learning, skill-based teaching, 3D modeling, interaction design
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review
How to cite
Cite CoChat for the checks on this page, and the paper for its own findings.
- This page
- CoChat. (2026). Citation check: Research and Application of VR situational Learning Resources Construction under the Blending Teaching Mode of Higher Vocational Education. https://app.cochat.ai/papers/10.1145/3606094.3606132
- The paper
- Zhang, M. (2023). Research and Application of VR situational Learning Resources Construction under the Blending Teaching Mode of Higher Vocational Education. Proceedings of the 2023 8th International Conference on Distance Education and Learning. https://doi.org/10.1145/3606094.3606132