Cited by 4Computer Graphics and Visualization Techniques3D Shape Modeling and AnalysisComputational Geometry and Mesh Generation

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Terrain Amplification using Multi Scale Erosion

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Schott, Hugo, Galin, Eric, Guérin, Eric, Paris, Axel, Peytavie, Adrien·2024·ACM Transactions on Graphics

Abstract

Modeling high-resolution terrains is a perennial challenge in the creation of virtual worlds. In this paper, we focus on the amplification of a low-resolution input terrain into a high-resolution, hydrologically consistent terrain featuring complex patterns by a multi-scale approach. Our framework combines the best of both worlds, relying on physics-inspired erosion models producing consistent erosion landmarks and introducing control at different scales, thus bridging the gap between physics-based erosion simulations and multi-scale procedural modeling. The method uses a fast and accurate approximation of different simulations, including thermal, stream power erosion and deposition performed at different scales to obtain a range of effects. Our approach provides landscape designers with tools for amplifying mountain ranges and valleys with consistent details.

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References 22 · Cited by 4

Research works printed but not linked: 37

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Metadata

Authors
Schott, H., Galin, E., Guérin, E., Paris, A., & Peytavie, A.
Affiliations
  • Centre National de la Recherche Scientifique (FR)
  • CNRS - LIRIS, Villeurbanne, France
  • Adobe Systems (United States) (US)
  • Lyon 1 Université (FR)
Venue
ACM Transactions on Graphics
Published
2024-07-19
Volume
43
Issue
4
Pages
1-12
ISSN
  • 0730-0301 (ISSN-L)
  • 1557-7368
OpenAlex
W4396820331
Cited by
4
References
22
Citations by year
2026: 2 · 2025: 2
FWCI
3.48
Type
journal article
Language
en
Open access
Locations
  • ACM Transactions on Graphics (publishedVersion)
  • HAL (submittedVersion, other-oa)
Funders
AnR (ANR-20-CE23-0001, ANR-23-CE56-0008)
Topics
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computer Graphics and Visualization Techniques
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › 3D Shape Modeling and Analysis
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computational Geometry and Mesh Generation
Keywords
thermal erosion, deposition, landscape design, virtual worlds

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