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Terrain Amplification using Multi Scale Erosion
Open accessAbstract
Modeling high-resolution terrains is a perennial challenge in the creation of virtual worlds. In this paper, we focus on the amplification of a low-resolution input terrain into a high-resolution, hydrologically consistent terrain featuring complex patterns by a multi-scale approach. Our framework combines the best of both worlds, relying on physics-inspired erosion models producing consistent erosion landmarks and introducing control at different scales, thus bridging the gap between physics-based erosion simulations and multi-scale procedural modeling. The method uses a fast and accurate approximation of different simulations, including thermal, stream power erosion and deposition performed at different scales to obtain a range of effects. Our approach provides landscape designers with tools for amplifying mountain ranges and valleys with consistent details.
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References 22 · Cited by 4
Research works printed but not linked: 37
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Metadata
- Authors
- Schott, H., Galin, E., Guérin, E., Paris, A., & Peytavie, A.
- Affiliations
- Centre National de la Recherche Scientifique (FR)
- CNRS - LIRIS, Villeurbanne, France
- Adobe Systems (United States) (US)
- Lyon 1 Université (FR)
- Venue
- ACM Transactions on Graphics
- Published
- 2024-07-19
- Volume
- 43
- Issue
- 4
- Pages
- 1-12
- ISSN
- 0730-0301 (ISSN-L)
- 1557-7368
- OpenAlex
- W4396820331
- Cited by
- 4
- References
- 22
- Citations by year
- 2026: 2 · 2025: 2
- FWCI
- 3.48
- Type
- journal article
- Language
- en
- Open access
- green
- hal.science
- Locations
- ACM Transactions on Graphics (publishedVersion)
- HAL (submittedVersion, other-oa)
- Funders
- AnR (ANR-20-CE23-0001, ANR-23-CE56-0008)
- Topics
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computer Graphics and Visualization Techniques
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › 3D Shape Modeling and Analysis
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computational Geometry and Mesh Generation
- Keywords
- thermal erosion, deposition, landscape design, virtual worlds
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