Beadwork Bridge: Understanding and Exploring the Opportunities of Beadwork in Enriching School Education for Blind and Low Vision (BLV) People
Abstract
Tactile perception is a crucial channel for education in individuals with blindness and low vision (BLV), and beadwork is a low-cost and widely adopted tool in their educational practices. In this paper, we aim to explore what the field of Human-Computer Interaction (HCI) can learn from beadwork practices in relation to educational somatic experiences and tangible interaction. To understand how beadwork practices are enacted, we conducted in-class observations, semi-structured interviews, and focus groups with BLV students and teachers. Our results suggest that beadwork is an effective tool to foster personal development (e.g., mathematical and creativity skills) and social engagement (e.g., career development). Based on our findings, we offer insights into how beadwork can serve as a cost-effective material for HCI, particularly in the context of embodied cognition and soma design. Finally, we propose how state-of-the-art technology could be integrated to optimize the overall process.
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Without alt text, people with accessibility needs face significant challenges, such as understanding the visual content in academic materials.
“Without alt text, people with accessibility needs face significant challenges [22, 69], such as understanding the visual content in academic materials [37, 88, 90].”
From How University Disability Services Professionals Write Image Descriptions for HCI Figures Using Generative AI (2026) · cites this paper as [90]
Cites
How bodies matter: five themes for interaction design
Klemmer, S. R., Hartmann, B., & Takayama, L. (2006) · Proceedings of the 6th conference on Designing Interactive systems · doi:10.1145/1142405.1142429 · Cited by 645 · see citing works
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FinHERtip: Embodied Identity and Human-AI Co-Creation in Accessible Musical Performance
Zhang, S., Liu, T., & Fan, M. (2025) · Proceedings of the SIGGRAPH Asia 2025 Art Papers · doi:10.1145/3757369.3767621 · Cited by 1 · see citing works
Self-citationRaees, M., Iwamoto, Y., Papangelis, K., Heard, J., & Tigwell, G. W. (2026) · arXiv · doi:10.48550/arxiv.2602.08937 · Cited by 1 · see citing works
“Without alt text, people with accessibility needs face significant challenges [64, 21], such as in understanding the visual content in academic materials [35, 82, 84].”
- Authors
- Zhang, S., Lin, W., Li, Z., Jiang, R., Liang, C., Fan, M., & Masu, R.
- Affiliations
- The Hong Kong University of Science and Technology (Guangzhou) (CN)
- Peking University (CN)
- Hong Kong University of Science and Technology (HK)
- Wuhan University (CN)
- Tsinghua University (CN)
- Venue
- The 26th International ACM SIGACCESS Conference on Computers and Accessibility
- Publisher
- ACM
- Published
- 2024-10-27
- Pages
- 1-14
- OpenAlex
- W4403576841
- Cited by
- 3
- References
- 1
- Citations by year
- 2025: 3
- FWCI
- 2.36
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS) (publishedVersion)
- Rare & Special e-Zone (The Hong Kong University of Science and Technology) (submittedVersion)
- Topics
- Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
- Health Sciences › Health Professions › Occupational Therapy › Assistive Technology in Communication and Mobility
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Keywords
- beadwork, blindness and low vision, tactile perception, tactile education, tangible interaction, embodied cognition, soma design, inclusive education, low-cost educational tools, mathematical skills, creativity, social engagement, career development, assistive technology
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