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VideoPainter: Any-length Video Inpainting and Editing with Plug-and-Play Context Control
Open accessAbstract
Video inpainting, which aims to restore corrupted video content, has experienced substantial progress. Despite these advances, existing methods, whether propagating unmasked region pixels through optical flow and receptive field priors, or extending image-inpainting models temporally, face challenges in generating fully masked objects or balancing the competing objectives of background context preservation and foreground generation in one model, respectively. To address these limitations, we propose a novel dual-stream paradigm VideoPainter that incorporates an efficient context encoder (comprising only 6% of the backbone parameters) to process masked videos and inject backbone-aware background contextual cues to any pre-trained video DiT, producing semantically consistent content in a plug-and-play manner. This architectural separation significantly reduces the model's learning complexity while enabling nuanced integration of crucial background context. We also introduce a novel target region ID resampling technique that enables any-length video inpainting, greatly enhancing our practical applicability. Additionally, we establish a scalable dataset pipeline leveraging current vision understanding models, contributing VPData and VPBench to facilitate segmentation-based inpainting training and assessment, the largest video inpainting dataset and benchmark to date with over 390K diverse clips. Using inpainting as a pipeline basis, we also explore downstream applications including video editing and video editing pair data generation, demonstrating competitive performance and significant practical potential. Extensive experiments demonstrate VideoPainter's superior performance in both any-length video inpainting and editing, across eight key metrics, including video quality, mask region preservation, and textual coherence.
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Sorted by citations
MoCha: End-to-End Video Character Replacement without Structural Guidance
Xu, Z., Ma, J., Wang, Z., Peng, Z., Liang, J., & Li, J. (2026) · arXiv
“To address this, we enrich our training set with real-world videos from two public datasets that provide video-mask pairs: VIVID-10M [10] and VPData [3].”
Metadata
- Authors
- Bian, Y., Zhang, Z., Ju, X., Cao, M., Xie, L., Shan, Y., & Xu, Q.
- Affiliations
- Chinese University of Hong Kong (HK)
- Tencent (China) (CN)
- The University of Tokyo (JP)
- University of Macau (MO)
- Venue
- Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers
- Publisher
- ACM
- Published
- 2025-07-27
- Pages
- 1-12
- OpenAlex
- W4412587860
- Cited by
- 12
- References
- 6
- Citations by year
- 2026: 8 · 2025: 4
- FWCI
- 9.01
- Type
- conference paper
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- cc-by
- Locations
- ACM SIGGRAPH Conference (SIGGRAPH) (publishedVersion, cc-by)
- arXiv (Cornell University) (submittedVersion)
- arXiv (Cornell University)
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Generative Adversarial Networks and Image Synthesis
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Digital Media Forensic Detection
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Advanced Image Processing Techniques
- Keywords
- video inpainting, video editing
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