Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondence
Open accessAbstract
This work studies the challenge of transfer animations between characters whose skeletal topologies differ substantially. While many techniques have advanced retargeting techniques in decades, transfer motions across diverse topologies remains less-explored. The primary obstacle lies in the inherent topological inconsistency between source and target skeletons, which restricts the establishment of straightforward one-to-one bone correspondences. Besides, the current lack of large-scale paired motion datasets spanning different topological structures severely constrains the development of data-driven approaches. To address these limitations, we introduce Motion2Motion, a novel, training-free framework. Simply yet effectively, Motion2Motion works with only one or a few example motions on the target skeleton, by accessing a sparse set of bone correspondences between the source and target skeletons. Through comprehensive qualitative and quantitative evaluations, we demonstrate that Motion2Motion achieves efficient and reliable performance in both similar-skeleton and cross-species skeleton transfer scenarios. The practical utility of our approach is further evidenced by its successful integration in downstream applications and user interfaces, highlighting its potential for industrial applications. Code and data are available at https://lhchen.top/Motion2Motion.
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Cross-topology retargeting and topology-agnostic motion generation have expanded the range of characters that can be animated.
“cross-topology retargeting and topology-agnostic motion generation have expanded the range of characters that can be animated [Chen et al. 2025; Gat et al. 2025]”
From BlendAnything: A Blender Plugin for Cross-Topology Motion Blending (2026) · cites this paper as Chen et al. 2025
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BlendAnything: A Blender Plugin for Cross-Topology Motion Blending
Cazzola, L., Martinelli, G., & Conci, N. (2026) · Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters · doi:10.1145/3799825.3818769
- Authors
- Chen, L.-H., Zhang, Y., Yin, Z., Dou, Z., Chen, X., Wang, J., Komura, T., & Zhang, L.
- Affiliations
- Tsinghua University (CN)
- Hong Kong University of Science and Technology (HK)
- University of Hong Kong (HK)
- ByteDance, San Jose, USA
- Shanghai Artificial Intelligence Laboratory (CN)
- International Digital Economy Academy, Shenzhen, China
- Venue
- Proceedings of the SIGGRAPH Asia 2025 Conference Papers
- Publisher
- ACM
- Published
- 2025-12-14
- Pages
- 1-11
- OpenAlex
- W7109962227
- Cited by
- 3
- References
- 3
- Citations by year
- 2026: 3
- FWCI
- 6.56
- Type
- conference paper
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- cc-by
- Locations
- SIGGRAPH Asia Conference Papers (publishedVersion, cc-by)
- arXiv (Cornell University) (submittedVersion)
- arXiv (Cornell University)
- Topics
- Physical Sciences › Engineering › Control and Systems Engineering › Human Motion and Animation
- Physical Sciences › Engineering › Computational Mechanics › 3D Shape Modeling and Analysis
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computer Graphics and Visualization Techniques
- Keywords
- motion transfer, sparse correspondences
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