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Cited by 377

The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.

WordsEye: an automatic text-to-scene conversion system

Coyne, Bob, Sproat, Richard·2001·Proceedings of the 28th annual conference on Computer graphics and interactive techniques

Abstract

Natural language is an easy and effective medium for describing visual ideas and mental images. Thus, we foresee the emergence of language-based 3D scene generation systems to let ordinary users quickly create 3D scenes without having to learn special software, acquire artistic skills, or even touch a desktop window-oriented interface. WordsEye is such a system for automatically converting text into representative 3D scenes. WordsEye relies on a large database of 3D models and poses to depict entities and actions. Every 3D model can have associated shape displacements, spatial tags, and functional properties to be used in the depiction process. We describe the linguistic analysis and depiction techniques used by WordsEye along with some general strategies by which more abstract concepts are made depictable.

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Metadata

Authors
Coyne, B., & Sproat, R.
Venue
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Publisher
ACM
Published
2001-08
Pages
487-496
OpenAlex
W2068676460
Cited by
377
References
1
FWCI
26.37
Type
conference paper
Language
en
Open access
closed

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CoChat. (2026). Citation check: WordsEye: an automatic text-to-scene conversion system. https://app.cochat.ai/papers/10.1145/383259.383316
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Coyne, B., & Sproat, R. (2001). WordsEye: an automatic text-to-scene conversion system. Proceedings of the 28th annual conference on Computer graphics and interactive techniques. https://doi.org/10.1145/383259.383316

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