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Real-time texture synthesis by patch-based sampling
Abstract
We present an algorithm for synthesizing textures from an input sample. This patch-based sampling algorithm is fast and it makes high-quality texture synthesis a real-time process. For generating textures of the same size and comparable quality, patch-based sampling is orders of magnitude faster than existing algorithms. The patch-based sampling algorithm works well for a wide variety of textures ranging from regular to stochastic. By sampling patches according to a nonparametric estimation of the local conditional MRF density function, we avoid mismatching features across patch boundaries. We also experimented with documented cases for which pixel-based nonparametric sampling algorithms cease to be effective but our algorithm continues to work well.
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Cited by
Region Filling and Object Removal by Exemplar-Based Image Inpainting
Criminisi, A., Perez, P., & Toyama, K. (2004) · IEEE Transactions on Image Processing · doi:10.1109/tip.2004.833105 · Cited by 3,258
Texture optimization for example-based synthesis
Kwatra, V., Essa, I., Bobick, A., & Kwatra, N. (2005) · ACM Transactions on Graphics · doi:10.1145/1073204.1073263 · Cited by 608
A two-step approach to hallucinating faces: global parametric model and local nonparametric model
Liu, C., Shum, H.-Y., & Zhang, C.-S. (2005) · Proceedings of the 2001 IEEE Computer Society Conference on Computer Vision and Pattern Recognition. CVPR 2001 · doi:10.1109/cvpr.2001.990475 · Cited by 361
Self-citationExploring the structure of a real-time, arbitrary neural artistic stylization network
Ghiasi, G., Lee, H., Kudlur, M., Dumoulin, V., & Shlens, J. (2017) · Procedings of the British Machine Vision Conference 2017 · doi:10.5244/c.31.114 · Cited by 306
Metadata
- Authors
- Liang, L., Liu, C., Xu, Y.-Q., Guo, B., & Shum, H.-Y.
- Venue
- ACM Transactions on Graphics
- Published
- 2001-07
- Volume
- 20
- Issue
- 3
- Pages
- 127-150
- ISSN
- 0730-0301 (ISSN-L)
- 1557-7368
- OpenAlex
- W2083518538
- Cited by
- 655
- References
- 0
- FWCI
- 38.77
- Type
- journal article
- Language
- en
- Open access
- closed
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- Liang, L., Liu, C., Xu, Y.-Q., Guo, B., & Shum, H.-Y. (2001). Real-time texture synthesis by patch-based sampling. ACM Transactions on Graphics. https://doi.org/10.1145/501786.501787
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