The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.
Embodied agents for multi-party dialogue in immersive virtual worlds
Abstract
Immersive virtual worlds are increasingly being used for education, training, and entertainment, and virtual humans that can interact with human users in these worlds play many important roles. However, current computational models of dialogue do not address the issues that arise with face-to-face communication situated in three-dimensional worlds, such as the proximity and attentional focus of others, the ability to maintain multi-party conversations, and the interplay between speech and nonverbal signals. This paper presents a new model that integrates and extends prior work on spoken dialogue and embodied conversational agents, and describes an initial implementation that has been applied to training in virtual reality.
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Citations
Cites
BEAT: the Behavior Expression Animation Toolkit
Cassell, J., Vilhjálmsson, H. H., & Bickmore, T. (2001) · Proceedings of the 28th annual conference on Computer graphics and interactive techniques · doi:10.1145/383259.383315 · Cited by 739
On the semantics and pragmatics of linguistic feedback
ALLWOOD, J., NIVRE, J., & AHLSÉN, E. (1992) · Journal of Semantics · doi:10.1093/jos/9.1.1 · Cited by 442
Cited by
A Conversational Agent as Museum Guide – Design and Evaluation of a Real-World Application
Kopp, S., Gesellensetter, L., Krämer, N. C., & Wachsmuth, I. (2005) · Lecture Notes in Computer Science · doi:10.1007/11550617_28 · Cited by 393
Turn-taking in conversational systems and human-robot interaction: a review
Skantze, G. (2021) · Computer Speech & Language · doi:10.1016/j.csl.2020.101178 · Cited by 298
Towards human-like spoken dialogue systems
Edlund, J., Gustafson, J., Heldner, M., & Hjalmarsson, A. (2008) · Speech Communication · doi:10.1016/j.specom.2008.04.002 · Cited by 135
Contextual recognition of head gestures,
Morency, L.-P., Sidner, C., Lee, C., & Darrell, T. (2005) · Proceedings of the 7th international conference on Multimodal interfaces · doi:10.1145/1088463.1088470 · Cited by 130
AI in Informal Science Education: Bringing Turing Back to Life to Perform the Turing Test
Gonzalez, A. J., Hollister, J. R., DeMara, R. F., Leigh, J., Lanman, B., Lee, S.-Y., Parker, S., Walls, C., Parker, J., Wong, J., et al. (2017) · International Journal of Artificial Intelligence in Education · doi:10.1007/s40593-017-0144-1 · Cited by 31
Metadata
- Authors
- Traum, D., & Rickel, J.
- Venue
- Proceedings of the first international joint conference on Autonomous agents and multiagent systems part 2 - AAMAS '02
- Publisher
- ACM Press
- Published
- 2002
- Pages
- 766
- ISSN
- 1548-8403 (ISSN-L)
- OpenAlex
- W2000343728
- Cited by
- 229
- References
- 2
- Type
- conference abstract
- Language
- en
- Open access
- closed
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- Traum, D., & Rickel, J. (2002). Embodied agents for multi-party dialogue in immersive virtual worlds. Proceedings of the first international joint conference on Autonomous agents and multiagent systems part 2 - AAMAS '02. https://doi.org/10.1145/544862.544922
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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