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Cited by 229

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Embodied agents for multi-party dialogue in immersive virtual worlds

Traum, David, Rickel, Jeff·2002·Proceedings of the first international joint conference on Autonomous agents and multiagent systems part 2 - AAMAS '02

Abstract

Immersive virtual worlds are increasingly being used for education, training, and entertainment, and virtual humans that can interact with human users in these worlds play many important roles. However, current computational models of dialogue do not address the issues that arise with face-to-face communication situated in three-dimensional worlds, such as the proximity and attentional focus of others, the ability to maintain multi-party conversations, and the interplay between speech and nonverbal signals. This paper presents a new model that integrates and extends prior work on spoken dialogue and embodied conversational agents, and describes an initial implementation that has been applied to training in virtual reality.

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Metadata

Authors
Traum, D., & Rickel, J.
Venue
Proceedings of the first international joint conference on Autonomous agents and multiagent systems part 2 - AAMAS '02
Publisher
ACM Press
Published
2002
Pages
766
ISSN
1548-8403 (ISSN-L)
OpenAlex
W2000343728
Cited by
229
References
2
Type
conference abstract
Language
en
Open access
closed

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CoChat. (2026). Citation check: Embodied agents for multi-party dialogue in immersive virtual worlds. https://app.cochat.ai/papers/10.1145/544862.544922
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Traum, D., & Rickel, J. (2002). Embodied agents for multi-party dialogue in immersive virtual worlds. Proceedings of the first international joint conference on Autonomous agents and multiagent systems part 2 - AAMAS '02. https://doi.org/10.1145/544862.544922

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.