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Cited by 267

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EigenSkin: real time large deformation character skinning in hardware

Kry, Paul G., James, Doug L., Pai, Dinesh K.·2002·Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation

Abstract

We present a technique which allows subtle nonlinear quasi-static deformations of articulated characters to be compactly approximated by data-dependent eigenbases which are optimized for real time rendering on commodity graphics hardware. The method extends the common Skeletal-Subspace Deformation (SSD) technique to provide efficient approximations of the complex deformation behaviours exhibited in simulated, measured, and artist-drawn characters. Instead of storing displacements for key poses (which may be numerous), we precompute principal components of the deformation influences for individual kinematic joints, and so construct error-optimal eigenbases describing each joint's deformation subspace. Pose-dependent deformations are then expressed in terms of these reduced eigenbases, allowing precomputed coefficients of the eigenbasis to be interpolated at run time. Vertex program hardware can then efficiently render nonlinear skin deformations using a small number of eigendisplacements stored in graphics hardware. We refer to the final resulting character skinning construct as the model's EigenSkin. Animation results are presented for a very large nonlinear finite element model of a human hand rendered in real time at minimal cost to the main CPU.

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Metadata

Authors
Kry, P. G., James, D. L., & Pai, D. K.
Venue
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Publisher
ACM
Published
2002-07-21
Pages
153-159
OpenAlex
W2056316267
Cited by
267
References
1
FWCI
13.45
Type
conference paper
Language
en
Open access
closed

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CoChat. (2026). Citation check: EigenSkin: real time large deformation character skinning in hardware. https://app.cochat.ai/papers/10.1145/545261.545286
The paper
Kry, P. G., James, D. L., & Pai, D. K. (2002). EigenSkin: real time large deformation character skinning in hardware. Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation. https://doi.org/10.1145/545261.545286

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Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.