The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.
Interactive control of avatars animated with human motion data
Abstract
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, however, because a large repertoire of avatar behaviors must be made available, and the user must be able to select from this set of behaviors, possibly with a low-dimensional input device. One appealing approach to obtaining a rich set of avatar behaviors is to collect an extended, unlabeled sequence of motion data appropriate to the application. In this paper, we show that such a motion database can be preprocessed for flexibility in behavior and efficient search and exploited for real-time avatar control. Flexibility is created by identifying plausible transitions between motion segments, and efficient search through the resulting graph structure is obtained through clustering. Three interface techniques are demonstrated for controlling avatar motion using this data structure: the user selects from a set of available choices, sketches a path through an environment, or acts out a desired motion in front of a video camera. We demonstrate the flexibility of the approach through four different applications and compare the avatar motion to directly recorded human motion.
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Citations
Cites
Retargetting motion to new characters
Gleicher, M. (1998) · Proceedings of the 25th annual conference on Computer graphics and interactive techniques - SIGGRAPH '98 · doi:10.1145/280814.280820 · Cited by 854
BEAT: the Behavior Expression Animation Toolkit
Cassell, J., Vilhjálmsson, H. H., & Bickmore, T. (2001) · Proceedings of the 28th annual conference on Computer graphics and interactive techniques · doi:10.1145/383259.383315 · Cited by 739
Cited by
Kovar, L., Gleicher, M., & Pighin, F. (2008) · ACM SIGGRAPH 2008 classes · doi:10.1145/1401132.1401202 · Cited by 1,052
Gaussian Process Dynamical Models for Human Motion
Wang, J. M., Fleet, D. J., & Hertzmann, A. (2008) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/tpami.2007.1167 · Cited by 1,020
Performance animation from low-dimensional control signals
Chai, J., & Hodgins, J. K. (2005) · ACM Transactions on Graphics · doi:10.1145/1073204.1073248 · Cited by 342
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Metadata
- Authors
- Lee, J., Chai, J., Reitsma, P. S. A., Hodgins, J. K., & Pollard, N. S.
- Venue
- Proceedings of the 29th annual conference on Computer graphics and interactive techniques
- Publisher
- ACM
- Published
- 2002-07
- Pages
- 491-500
- OpenAlex
- W2249800031
- Cited by
- 864
- References
- 2
- FWCI
- 66.01
- Type
- conference paper
- Language
- en
- Open access
- closed
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- Lee, J., Chai, J., Reitsma, P. S. A., Hodgins, J. K., & Pollard, N. S. (2002). Interactive control of avatars animated with human motion data. Proceedings of the 29th annual conference on Computer graphics and interactive techniques. https://doi.org/10.1145/566570.566607
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