The DOI matches its Crossref record; 5 of the 5 references it cites were found in a registry or an index.
Motion texture: a two-level statistical model for character motion synthesis
Abstract
In this paper, we describe a novel technique, called motion texture, for synthesizing complex human-figure motion (e.g., dancing) that is statistically similar to the original motion captured data. We define motion texture as a set of motion textons and their distribution, which characterize the stochastic and dynamic nature of the captured motion. Specifically, a motion texton is modeled by a linear dynamic system (LDS) while the texton distribution is represented by a transition matrix indicating how likely each texton is switched to another. We have designed a maximum likelihood algorithm to learn the motion textons and their relationship from the captured dance motion. The learnt motion texture can then be used to generate new animations automatically and/or edit animation sequences interactively. Most interestingly, motion texture can be manipulated at different levels, either by changing the fine details of a specific motion at the texton level or by designing a new choreography at the distribution level. Our approach is demonstrated by many synthesized sequences of visually compelling dance motion.
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Cites
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Textons, the elements of texture perception, and their interactions
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Retargetting motion to new characters
Gleicher, M. (1998) · Proceedings of the 25th annual conference on Computer graphics and interactive techniques - SIGGRAPH '98 · doi:10.1145/280814.280820 · Cited by 854
Cited by
Gaussian Process Dynamical Models for Human Motion
Wang, J. M., Fleet, D. J., & Hertzmann, A. (2008) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/tpami.2007.1167 · Cited by 1,020
Performance animation from low-dimensional control signals
Chai, J., & Hodgins, J. K. (2005) · ACM Transactions on Graphics · doi:10.1145/1073204.1073248 · Cited by 342
Style translation for human motion
Hsu, E., Pulli, K., & Popović, J. (2005) · ACM Transactions on Graphics · doi:10.1145/1073204.1073315 · Cited by 305
Learning and inference in parametric switching linear dynamic systems
Oh, S. M., Rehg, J. M., Balch, T., & Dellaert, F. (2005) · Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1 · doi:10.1109/iccv.2005.135 · Cited by 40
Parameterized Duration Mmodeling for Switching Linear Dynamic Systems
Oh, S. M., Rehg, J. M., & Dellaert, F. (2006) · 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2 (CVPR'06) · doi:10.1109/cvpr.2006.218 · Cited by 26
Metadata
- Authors
- Li, Y., Wang, T., & Shum, H.-Y.
- Venue
- ACM Transactions on Graphics
- Published
- 2002-07
- Volume
- 21
- Issue
- 3
- Pages
- 465-472
- ISSN
- 0730-0301 (ISSN-L)
- 1557-7368
- OpenAlex
- W4242737140
- Cited by
- 187
- References
- 5
- FWCI
- 40.31
- Type
- journal article
- Language
- en
- Open access
- closed
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