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Cited by 187

The DOI matches its Crossref record; 5 of the 5 references it cites were found in a registry or an index.

Motion texture: a two-level statistical model for character motion synthesis

Li, Yan, Wang, Tianshu, Shum, Heung-Yeung·2002·ACM Transactions on Graphics

Abstract

In this paper, we describe a novel technique, called motion texture, for synthesizing complex human-figure motion (e.g., dancing) that is statistically similar to the original motion captured data. We define motion texture as a set of motion textons and their distribution, which characterize the stochastic and dynamic nature of the captured motion. Specifically, a motion texton is modeled by a linear dynamic system (LDS) while the texton distribution is represented by a transition matrix indicating how likely each texton is switched to another. We have designed a maximum likelihood algorithm to learn the motion textons and their relationship from the captured dance motion. The learnt motion texture can then be used to generate new animations automatically and/or edit animation sequences interactively. Most interestingly, motion texture can be manipulated at different levels, either by changing the fine details of a specific motion at the texton level or by designing a new choreography at the distribution level. Our approach is demonstrated by many synthesized sequences of visually compelling dance motion.

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Metadata

Authors
Li, Y., Wang, T., & Shum, H.-Y.
Venue
ACM Transactions on Graphics
Published
2002-07
Volume
21
Issue
3
Pages
465-472
ISSN
  • 0730-0301 (ISSN-L)
  • 1557-7368
OpenAlex
W4242737140
Cited by
187
References
5
FWCI
40.31
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Motion texture: a two-level statistical model for character motion synthesis. https://app.cochat.ai/papers/10.1145/566654.566604
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Li, Y., Wang, T., & Shum, H.-Y. (2002). Motion texture: a two-level statistical model for character motion synthesis. ACM Transactions on Graphics. https://doi.org/10.1145/566654.566604

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