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Layered construction for deformable animated characters
Open accessAbstract
A methodology is proposed for creating and animating computer generated characters which combines recent research advances in robotics, physically based modeling and geometric modeling. The control points of geometric modeling deformations are constrained by an underlying articulated robotics skeleton. These deformations are tailored by the animator and act as a muscle layer to provide automatic squash and stretch behavior of the surface geometry. A hierarchy of composite deformations provides the animator with a multi-layered approach to defining both local and global transition of the character's shape. The muscle deformations determine the resulting geometric surface of the character. This approach provides independent representation of articulation from surface geometry, supports higher level motion control based on various computational models, as well as a consistent, uniform character representation which can be tuned and tweaked by the animator to meet very precise expressive qualities. A prototype system (Critter) currently under development demonstrates research results towards layered construction of deformable animated characters.
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Cited by
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Lewis, J. P., Cordner, M., & Fong, N. (2000) · Proceedings of the 27th annual conference on Computer graphics and interactive techniques - SIGGRAPH '00 · doi:10.1145/344779.344862 · Cited by 853
Dyna: a model of dynamic human shape in motion
Pons-Moll, G., Romero, J., Mahmood, N., & Black, M. J. (2015) · ACM Transactions on Graphics · doi:10.1145/2766993 · Cited by 323
Capturing and animating skin deformation in human motion
Park, S. I., & Hodgins, J. K. (2006) · ACM Transactions on Graphics · doi:10.1145/1141911.1141970 · Cited by 202
Automated generation of control skeletons for use in animation
Wade, L., & Parent, R. E. (2002) · The Visual Computer · doi:10.1007/s003710100139 · Cited by 96
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Metadata
- Authors
- Chadwick, J. E., Haumann, D. R., & Parent, R. E.
- Venue
- Proceedings of the 16th annual conference on Computer graphics and interactive techniques
- Publisher
- ACM
- Published
- 1989-07
- Pages
- 243-252
- OpenAlex
- W2135794549
- Cited by
- 381
- References
- 0
- FWCI
- 25.56
- Type
- conference paper
- Language
- en
- Open access
- bronze
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- CoChat. (2026). Citation check: Layered construction for deformable animated characters. https://app.cochat.ai/papers/10.1145/74333.74358
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- Chadwick, J. E., Haumann, D. R., & Parent, R. E. (1989). Layered construction for deformable animated characters. Proceedings of the 16th annual conference on Computer graphics and interactive techniques. https://doi.org/10.1145/74333.74358
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