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Cited by 787

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Graphcut textures: image and video synthesis using graph cuts

Open access
Kwatra, Vivek, Schödl, Arno, Essa, Irfan, Turk, Greg, Bobick, Aaron·2003·ACM Transactions on Graphics

Abstract

In this paper we introduce a new algorithm for image and video texture synthesis. In our approach, patch regions from a sample image or video are transformed and copied to the output and then stitched together along optimal seams to generate a new (and typically larger) output. In contrast to other techniques, the size of the patch is not chosen a-priori , but instead a graph cut technique is used to determine the optimal patch region for any given offset between the input and output texture. Unlike dynamic programming, our graph cut technique for seam optimization is applicable in any dimension. We specifically explore it in 2D and 3D to perform video texture synthesis in addition to regular image synthesis. We present approximative offset search techniques that work well in conjunction with the presented patch size optimization. We show results for synthesizing regular, random, and natural images and videos. We also demonstrate how this method can be used to interactively merge different images to generate new scenes.

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Metadata

Authors
Kwatra, V., Schödl, A., Essa, I., Turk, G., & Bobick, A.
Venue
ACM Transactions on Graphics
Published
2003-07
Volume
22
Issue
3
Pages
277-286
ISSN
  • 0730-0301 (ISSN-L)
  • 1557-7368
OpenAlex
W4236692733
Cited by
787
References
1
FWCI
32.11
Type
journal article
Language
en
Open access
bronze

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