Cited by 9Design Education and PracticeDigital Games and MediaEducational Games and Gamification

Generative Logics and Conceptual Clicks: A Case Study of the Method for Design Materialization

Khaled, Rilla, Barr, Pippin·2023·Design Issues

Abstract

Game design research is caught between epistemologies and disciplines, leading to a lack of grounded methodologies. Without such methodological approaches, we cannot support evidence-based claims about game design. The Method for Design Materialization (MDM) is a methodological approach to capturing game design via software version control. By embracing a time-sliced representation of a game throughout its development and pairing it with explicit materializations of design thinking through reflective writing, we believe significant progress can be made in understanding and extrapolating from the design process.

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Crossref · 10.1162/desi_a_00706

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  • Such theory is largely absent: we lack a comprehensive understanding of game development practices and the regional differences in how developers think and work.

    “Crucially though, such theory is largely absent: we lack a comprehensive understanding of game development practices and the regional differences in how developers think and work [9, 27, 28].”

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  • The Stuff Games Are Made Of

    Barr, P. (2023) · The MIT Press eBooks · doi:10.7551/mitpress/14495.001.0001 · Cited by 14 · see citing works

    Self-citation
  • Generative AI in Game Development: A Qualitative Research Synthesis

    Ternar, D.-A., Denisova, A., Cunha, J. M., Kultima, A., & Guckelsberger, C. (2026) · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3772318.3791206 · Cited by 6 · see citing works

    “Where coun-terpoints appear, they operate at different scopes: augmentation framings in C5 focus on the mechanics of collaboration without dis-puting the need for legitimacy measures, while adoption optimism in C6 captures attitudes that coexist with ownership, legal, and job-security constraints.”
  • Generative AI in Game Development: A Qualitative Research Synthesis

    Ternar, A., Denisova, A., Cunha, J. M., Kultima, A., & Guckelsberger, C. (2025) · arXiv

    “Where coun-terpoints appear, they operate at different scopes: augmentation framings in C5 focus on the mechanics of collaboration without dis-puting the need for legitimacy measures, while adoption optimism in C6 captures attitudes that coexist with ownership, legal, and job-security constraints.”

Authors
Khaled, R., & Barr, P.
Venue
Design Issues
Publisher
MIT Press
Published
2023-01-01
Volume
39
Issue
1
Pages
55-69
ISSN
  • 0747-9360 (ISSN-L)
  • 1531-4790
OpenAlex
W4313476401
Cited by
9
References
0
Citations by year
2026: 5 · 2025: 2 · 2024: 1 · 2023: 1
FWCI
0.89
Type
journal article
Language
en
Open access
closed
Locations
Design Issues (publishedVersion)
Topics
  • Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
game design methodology, version control, game development process, design thinking, reflective writing, generative logic

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