The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.
TD-Gammon, a Self-Teaching Backgammon Program, Achieves Master-Level Play
Abstract
TD-Gammon is a neural network that is able to teach itself to play backgammon solely by playing against itself and learning from the results, based on the TD(λ) reinforcement learning algorithm (Sutton 1988). Despite starting from random initial weights (and hence random initial strategy), TD-Gammon achieves a surprisingly strong level of play. With zero knowledge built in at the start of learning (i.e., given only a “raw” description of the board state), the network learns to play at a strong intermediate level. Furthermore, when a set of hand-crafted features is added to the network's input representation, the result is a truly staggering level of performance: the latest version of TD-Gammon is now estimated to play at a strong master level that is extremely close to the world's best human players.
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Citations
Cites
Learning to predict by the methods of temporal differences
Sutton, R. S. (1988) · Machine Learning · doi:10.1007/bf00115009 · Cited by 5,148
Practical issues in temporal difference learning
Tesauro, G. (1992) · Machine Learning · doi:10.1007/bf00992697 · Cited by 787
Self-citationNeurogammon Wins Computer Olympiad
Tesauro, G. J. (1989) · Neural Computation · doi:10.1162/neco.1989.1.3.321 · Cited by 71
Self-citationOn Optimal Doubling in Backgammon
Zadeh, N., & Kobliska, G. (1977) · Management Science · doi:10.1287/mnsc.23.8.853 · Cited by 13
Cited by
Deep learning in neural networks: an overview
Schmidhuber, J. (2015) · Neural Networks · doi:10.1016/j.neunet.2014.09.003 · Cited by 18,570
Mastering the game of Go with deep neural networks and tree search
Silver, D., Huang, A., Maddison, C. J., Guez, A., Sifre, L., van den Driessche, G., Schrittwieser, J., Antonoglou, I., Panneershelvam, V., Lanctot, M., et al. (2016) · Nature · doi:10.1038/nature16961 · Cited by 15,612
Mastering the game of Go without human knowledge
Silver, D., Schrittwieser, J., Simonyan, K., Antonoglou, I., Huang, A., Guez, A., Hubert, T., Baker, L., Lai, M., Bolton, A., et al. (2017) · Nature · doi:10.1038/nature24270 · Cited by 9,084
Reinforcement Learning: A Survey
Kaelbling, L. P., Littman, M. L., & Moore, A. W. (1996) · Journal of Artificial Intelligence Research · doi:10.1613/jair.301 · Cited by 8,972
Predictive reward signal of dopamine neurons
Schultz, W. (1998) · Journal of Neurophysiology · doi:10.1152/jn.1998.80.1.1 · Cited by 4,564
Metadata
- Authors
- Tesauro, G.
- Venue
- Neural Computation
- Publisher
- MIT Press - Journals
- Published
- 1994-03
- Volume
- 6
- Issue
- 2
- Pages
- 215-219
- ISSN
- 0899-7667 (ISSN-L)
- 1530-888X
- OpenAlex
- W2041367235
- Cited by
- 787
- References
- 4
- FWCI
- 10.19
- Type
- journal article
- Language
- en
- Open access
- closed
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