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Cited by 787

The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.

TD-Gammon, a Self-Teaching Backgammon Program, Achieves Master-Level Play

Tesauro, Gerald·1994·Neural Computation

Abstract

TD-Gammon is a neural network that is able to teach itself to play backgammon solely by playing against itself and learning from the results, based on the TD(λ) reinforcement learning algorithm (Sutton 1988). Despite starting from random initial weights (and hence random initial strategy), TD-Gammon achieves a surprisingly strong level of play. With zero knowledge built in at the start of learning (i.e., given only a “raw” description of the board state), the network learns to play at a strong intermediate level. Furthermore, when a set of hand-crafted features is added to the network's input representation, the result is a truly staggering level of performance: the latest version of TD-Gammon is now estimated to play at a strong master level that is extremely close to the world's best human players.

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Crossref · 10.1162/neco.1994.6.2.215

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Metadata

Authors
Tesauro, G.
Venue
Neural Computation
Published
1994-03
Volume
6
Issue
2
Pages
215-219
ISSN
  • 0899-7667 (ISSN-L)
  • 1530-888X
OpenAlex
W2041367235
Cited by
787
References
4
FWCI
10.19
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: TD-Gammon, a Self-Teaching Backgammon Program, Achieves Master-Level Play. https://app.cochat.ai/papers/10.1162/neco.1994.6.2.215
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Tesauro, G. (1994). TD-Gammon, a Self-Teaching Backgammon Program, Achieves Master-Level Play. Neural Computation. https://doi.org/10.1162/neco.1994.6.2.215

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