The DOI matches its Crossref record; 6 of the 6 references it cites were found in a registry or an index.
The Importance of Challenge for the Enjoyment of Intrinsically Motivated, Goal-Directed Activities
Abstract
Although early interview-based analyses of the enjoyment of intrinsically motivated, goal-directed activities (e.g., chess, rock climbing, art making) suggested the importance of relatively difficult, “optimal” challenges, subsequent findings derived from a wider range of activities have not provided consistent support for this proposition. Two studies were conducted to clarify the relation between challenge and enjoyment. Study 1 focused on a single activity—Internet chess. The importance of challenge was evident at the subjective level (perceived challenge strongly predicted enjoyment) as well as the objective level (games against superior opponents were more enjoyable than games against inferior opponents, and close games were more enjoyable than blowouts). In Study 2, the experience sampling method was used to examine the enjoyment of challenge across a wide range of everyday activities. Activity motivation (intrinsically motivated, non-intrinsically motivated) and activity type (goal directed, non-goal directed) moderated the relation. Implications for theories of intrinsic motivation are discussed.
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Cites
The "what" and "why" of goal pursuits: Human needs and the self-determination of behavior
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Student engagement in high school classrooms from the perspective of flow theory
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“Capturing immediate experience as such avoids many of the biases introduced by retrospective recall over longer periods (Redelmeier & Kahneman, 1996; Schwartz & Sudman, 1994).”
BackgroundFlow, performance and moderators of challenge-skill balance
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Mental Health Smartphone Apps: Review and Evidence-Based Recommendations for Future Developments
Bakker, D., Kazantzis, N., Rickwood, D., & Rickard, N. (2016) · JMIR Mental Health · doi:10.2196/mental.4984 · Cited by 886
A Framework for Designing Scaffolds That Improve Motivation and Cognition
Belland, B. R., Kim, C., & Hannafin, M. J. (2013) · Educational Psychologist · doi:10.1080/00461520.2013.838920 · Cited by 306
A systematic review of quantitative studies on the enjoyment of digital entertainment games
Mekler, E. D., Bopp, J. A., Tuch, A. N., & Opwis, K. (2014) · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems · doi:10.1145/2556288.2557078 · Cited by 211
Lomas, J. D., Koedinger, K., Patel, N., Shodhan, S., Poonwala, N., & Forlizzi, J. L. (2017) · Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3025453.3025638 · Cited by 74
Internet gaming disorder: feeling the flow of social games
Hu, E., Stavropoulos, V., Anderson, A., Scerri, M., & Collard, J. (2019) · Addictive Behaviors Reports · doi:10.1016/j.abrep.2018.10.004 · Cited by 61
Metadata
- Authors
- Abuhamdeh, S., & Csikszentmihalyi, M.
- Venue
- Personality and Social Psychology Bulletin
- Publisher
- SAGE Publications
- Published
- 2011-11-08
- Volume
- 38
- Issue
- 3
- Pages
- 317-330
- ISSN
- 0146-1672 (ISSN-L)
- 1552-7433
- OpenAlex
- W2045948237
- Cited by
- 287
- References
- 6
- FWCI
- 10.96
- Type
- journal article
- Language
- en
- Open access
- closed
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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