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Seeing the World Through Mortal Kombat-colored Glasses: Violent Video Games and the Development of a Short-term Hostile Attribution Bias
Abstract
This study investigated the effects of playing violent vs non-violent video games on the interpretation of ambiguous provocation situations. The participants played either a very violent video game or a relatively non-violent video game for several minutes. Children were then read five stories in which a same-sex peer caused a clearly negative event to happen but where the peer's intent was ambiguous. After each story, children were asked a series of questions about the peer's intent, subsequent actions and potential punishment. Responses were coded in terms of amount of negative and violent content. Results indicated that children playing the violent video game responded more negatively on three of the six ambiguous provocation story questions than children playing the non-violent video game. These data suggest that playing violent video games leads to the development of a hostile attribution bias.
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Cited by
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
Anderson, C. A., & Dill, K. E. (2000) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.78.4.772 · Cited by 1,778
A Motivational Model of Video Game Engagement
Przybylski, A. K., Rigby, C. S., & Ryan, R. M. (2010) · Review of General Psychology · doi:10.1037/a0019440 · Cited by 1,422
Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study
Gentile, D. A., Choo, H., Liau, A., Sim, T., Li, D., Fung, D., & Khoo, A. (2011) · Pediatrics · doi:10.1542/peds.2010-1353 · Cited by 1,314
Hostile attribution of intent and aggressive behavior: A meta-analysis
De Castro, B. O., Veerman, J. W., Koops, W., Bosch, J. D., & Monshouwer, H. J. (2002) · Child Development · doi:10.1111/1467-8624.00447 · Cited by 956
The Influence of Media Violence on Youth
Anderson, C. A., Berkowitz, L., Donnerstein, E., Huesmann, L. R., Johnson, J. D., Linz, D., Malamuth, N. M., & Wartella, E. (2003) · Psychological Science in the Public Interest · doi:10.1111/j.1529-1006.2003.pspi_1433.x · Cited by 957
Metadata
- Authors
- KIRSH, S. J.
- Venue
- Childhood
- Publisher
- SAGE Publications
- Published
- 1998-05
- Volume
- 5
- Issue
- 2
- Pages
- 177-184
- ISSN
- 0907-5682 (ISSN-L)
- 1461-7013
- OpenAlex
- W1984929557
- Cited by
- 208
- References
- 0
- FWCI
- 6.18
- Type
- journal article
- Language
- en
- Open access
- closed
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- CoChat. (2026). Citation check: Seeing the World Through Mortal Kombat-colored Glasses: Violent Video Games and the Development of a Short-term Hostile Attribution Bias. https://app.cochat.ai/papers/10.1177/0907568298005002005
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- KIRSH, S. J. (1998). Seeing the World Through Mortal Kombat-colored Glasses: Violent Video Games and the Development of a Short-term Hostile Attribution Bias. Childhood. https://doi.org/10.1177/0907568298005002005
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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