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Seeing the World Through Mortal Kombat-colored Glasses: Violent Video Games and the Development of a Short-term Hostile Attribution Bias

KIRSH, STEVEN J.·1998·Childhood

Abstract

This study investigated the effects of playing violent vs non-violent video games on the interpretation of ambiguous provocation situations. The participants played either a very violent video game or a relatively non-violent video game for several minutes. Children were then read five stories in which a same-sex peer caused a clearly negative event to happen but where the peer's intent was ambiguous. After each story, children were asked a series of questions about the peer's intent, subsequent actions and potential punishment. Responses were coded in terms of amount of negative and violent content. Results indicated that children playing the violent video game responded more negatively on three of the six ambiguous provocation story questions than children playing the non-violent video game. These data suggest that playing violent video games leads to the development of a hostile attribution bias.

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Metadata

Authors
KIRSH, S. J.
Venue
Childhood
Published
1998-05
Volume
5
Issue
2
Pages
177-184
ISSN
  • 0907-5682 (ISSN-L)
  • 1461-7013
OpenAlex
W1984929557
Cited by
208
References
0
FWCI
6.18
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Seeing the World Through Mortal Kombat-colored Glasses: Violent Video Games and the Development of a Short-term Hostile Attribution Bias. https://app.cochat.ai/papers/10.1177/0907568298005002005
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KIRSH, S. J. (1998). Seeing the World Through Mortal Kombat-colored Glasses: Violent Video Games and the Development of a Short-term Hostile Attribution Bias. Childhood. https://doi.org/10.1177/0907568298005002005

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