Fandom meets artificial intelligence: Rethinking participatory culture as human–community–machine interactions
Open accessAbstract
Fandom as an interpretive community is the frontier for rich insights into the multi-layered interactions and practices between individual users, communities and intelligent machines. To understand the challenges and opportunities Artificial Intelligence (AI) presents to contemporary media and culture, we discuss how fans engage with AI, as fandom provides meaningful insights into interactions between individual technology users, the collective and machines. We propose rethinking participatory culture as human–community–machine interactions to understand the wider implications of AI to society and culture. We outline three emerging phenomena and potential consequences of fans’ engagement with AI: (1) fan labour made (un)easy, (2) parasocial interactions (un)familiarised and (3) realities (un)settled. Our conceptualisation transcends existing computer science research, which assumes technology users as isolated individuals and also fan studies, which largely focus on text-audience relationships and tend to take digital technologies for granted as the preconditions of fans’ creative and playful practices.
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Users often experience synthetic companions as emotionally real, even when cognitively aware of their artificiality.
“users often experience synthetic companions as emotionally real, even when cognitively aware of their artificiality”
From Toward an Ethic of Synthetic Relationality: Identity, Intimacy, and Risk in AI-Mediated Roleplay Environments (2025) · cites this paper as Li and Pang 2024
In “Parasocial interactions (un)familiarised” (p. 5), the paper describes Kizuna Ai fans accepting her nonhumanness and receiving emotional support, despite knowing she was human-operated. That supports a narrower point about fans’ emotional engagement with a virtual performer, not a general claim that users often experience AI companions as emotionally real. The same section reports that some fans found AI-generated calls inauthentic. (LLM, conf=0.85)
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Bhat, M. (2025) · Proceedings of the AAAI/ACM Conference on AI, Ethics, and Society · doi:10.1609/aies.v8i1.36560 · Cited by 5 · see citing works
Fanfiction in the Age of AI: Community Perspectives on Creativity, Authenticity and Adoption
Alfassi, R., Cooper, A., Mitchell, Z., Calabro, M., Shaer, O., & Mokryn, O. (2026) · International Journal of Human–Computer Interaction · doi:10.1080/10447318.2025.2531272 · Cited by 4 · see citing works
- Authors
- Li, E. C.-Y., & Pang, K.-W.
- Affiliations
- Lancaster University (GB)
- Chinese University of Hong Kong (HK)
- Corresponding author
- Li, Eva Cheuk-Yin
- Venue
- European Journal of Cultural Studies
- Publisher
- SAGE Publications
- Published
- 2024-03-10
- Volume
- 27
- Issue
- 4
- Pages
- 778-787
- ISSN
- 1367-5494 (ISSN-L)
- 1460-3551
- OpenAlex
- W4392653366
- Cited by
- 24
- References
- 1
- Citations by year
- 2026: 12 · 2025: 10 · 2024: 2
- FWCI
- 3.54
- Type
- journal article
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- European Journal of Cultural Studies (publishedVersion, cc-by-nc)
- Research Portal (King's College London) (submittedVersion, cc-by-nc)
- Lancaster EPrints (Lancaster University) (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Computer Networks and Communications › Media and Digital Communication
- Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Art, Technology, and Culture
- Social Sciences › Arts and Humanities › Museology › Literature, Culture, and Aesthetics
- Keywords
- fandom, artificial intelligence, participatory culture, parasocial interaction, fan studies, intelligent machines, media and culture
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