Cited by 58Digital Games and MediaEducational Games and GamificationMedia and Digital Communication

Computer game modders’ motivations and sense of community: A mixed-methods approach

Poor, Nathaniel·2014·New Media & Society

Abstract

Computer game modding, from modifying, combines several important issues: digital skills, play, community, making, and remixing. Yet, little academic work has explored the motivations and sense of community that modders have. This study is the first quantitative survey of game modders, and combines quantitative survey data with qualitative interview material. Findings suggest that modders are both old and young, mod more than one game or game series, have a strong sense of community, and enjoy helping others. Many respondents had contributed to other mods or had co-authored mods, and modding communities may function as online collaboratories. Although some research stresses how modders hope to get jobs in the gaming industry, overall the industry was not a motivator for most respondents.

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Crossref · 10.1177/1461444813504266

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2 of 2 references verified0 citation errors · 0 not checkable

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  • The finding corroborates previous findings of positive effects of online game playing and modification on sense of community and extends the knowledge to an AR mobile game context.

    “It also corroborates the previous findings of the positive effects of online game playing (O'Connor et al., 2005) and modification (Poor, 2013) on sense of community and extends the knowledge to an AR mobile game context.”
  • Online gamers usually have a sense of community when they are playing games or modifying games.

    “Gaming literature showed online gamers usually have a sense of community when they are playing games (O'Connor, Longman, White, & Obst, 2015) or modifying games (Poor, 2013).”

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Authors
Poor, N.
Affiliations
New York, USA
Corresponding author
Poor, Nathaniel
Venue
New Media & Society
Published
2013-09-24
Volume
16
Issue
8
Pages
1249-1267
ISSN
  • 1461-4448 (ISSN-L)
  • 1461-7315
OpenAlex
W2171655330
Cited by
58
References
2
Citations by year
2026: 3 · 2025: 9 · 2024: 2 · 2023: 10 · 2022: 6 · 2021: 7 · 2020: 5 · 2019: 3 · 2018: 4 · 2017: 1 · 2016: 3 · 2015: 3 · 2014: 2
FWCI
8.26
Type
journal article
Language
en
Open access
closed
Locations
New Media & Society (publishedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Computer Networks and Communications › Media and Digital Communication
Keywords
motivation, sense of community, online communities, remix, digital skills, co-authorship, helping behavior

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