Cited by 4Digital Games and MediaMedia and Digital CommunicationCybernetics and Technology in Society

“Incremental Speed Increases Excitement”: Bodies, Space, Movement, and Televisual Change

Open access
Giddings, Seth, Kennedy, Helen W.·2010·Television & New Media

Abstract

The authors argue that both Pong in the mid-1970s and the Wii today have transformed the television set in dramatic ways that have captured the popular imagination. Through a series of case studies, the authors pay close attention to the continuities and “incremental” changes in everyday televisual culture. Informed by phenomenological approaches, they present a comparison between Breakout and Wii Sports to suggest that the short history of videogame “plesiovision” should be rethought. The Wii’s genuine novelties are worthy of analysis in their own right but also highlight the significance of kinaesthesia in popular technoculture, suggest ways of theorising and studying proprioceptive bodies (both human and nonhuman), across videogame culture and televisual history.

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Crossref · 10.1177/1527476409357592

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  • Touch is multisensory: it does not have a single proper sensible but many possible proper sensibles (e.g., temperature, pressure), and is strongly mediated by body position and motion (kinaesthetic and proprioceptive systems).

    “Touch is alone in not having a single proper sensible but many possible proper sensibles, such as temperature and pressure.What we experience as touch is also strongly mediated by body position and motion, and so the kinaesthetic and proprioceptive systems are intimately involved in most experiences of touch.”

    From Carnal Hermeneutics and the Digital Game (2018) · cites this paper as Giddings and Kennedy 2010

  • For Giddings and Kennedy, control in a digital game is often 'below attention, beneath consciousness'.

    “For Giddings and Kennedy, control in a digital game is often”

    From Carnal Hermeneutics and the Digital Game (2018) · cites this paper as Giddings and Kennedy 2010,176

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Authors
Giddings, S., & Kennedy, H. W.
Affiliations
University of the West of England (GB)
Corresponding author
Kennedy, Helen W.
Venue
Television & New Media
Published
2010-04-21
Volume
11
Issue
3
Pages
163-179
ISSN
  • 1527-4764 (ISSN-L)
  • 1552-8316
OpenAlex
W1977209584
Cited by
4
References
0
Citations by year
2022: 1 · 2020: 1 · 2018: 1
FWCI
1.04
Type
journal article
Language
en
Open access
Locations
  • Television & New Media (publishedVersion)
  • ePrints Soton (University of Southampton) (acceptedVersion)
  • UWE Research Repository (UWE Bristol) (submittedVersion, cc-by)
  • University of Brighton Repository (University of Brighton) (submittedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Physical Sciences › Computer Science › Computer Networks and Communications › Media and Digital Communication
  • Social Sciences › Arts and Humanities › History and Philosophy of Science › Cybernetics and Technology in Society
Keywords
Pong, Nintendo Wii, breakout, Wii Sports, kinesthesia, proprioception, phenomenology, body and movement, technological culture, non-human bodies

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