“Incremental Speed Increases Excitement”: Bodies, Space, Movement, and Televisual Change
Open accessAbstract
The authors argue that both Pong in the mid-1970s and the Wii today have transformed the television set in dramatic ways that have captured the popular imagination. Through a series of case studies, the authors pay close attention to the continuities and “incremental” changes in everyday televisual culture. Informed by phenomenological approaches, they present a comparison between Breakout and Wii Sports to suggest that the short history of videogame “plesiovision” should be rethought. The Wii’s genuine novelties are worthy of analysis in their own right but also highlight the significance of kinaesthesia in popular technoculture, suggest ways of theorising and studying proprioceptive bodies (both human and nonhuman), across videogame culture and televisual history.
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Touch is multisensory: it does not have a single proper sensible but many possible proper sensibles (e.g., temperature, pressure), and is strongly mediated by body position and motion (kinaesthetic and proprioceptive systems).
“Touch is alone in not having a single proper sensible but many possible proper sensibles, such as temperature and pressure.What we experience as touch is also strongly mediated by body position and motion, and so the kinaesthetic and proprioceptive systems are intimately involved in most experiences of touch.”
From Carnal Hermeneutics and the Digital Game (2018) · cites this paper as Giddings and Kennedy 2010
For Giddings and Kennedy, control in a digital game is often 'below attention, beneath consciousness'.
“For Giddings and Kennedy, control in a digital game is often”
From Carnal Hermeneutics and the Digital Game (2018) · cites this paper as Giddings and Kennedy 2010,176
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Carnal Hermeneutics and the Digital Game
Martin, P. (2018) · Journal of the Philosophy of Games · doi:10.5617/jpg.2934 · Cited by 2 · see citing works
- Authors
- Giddings, S., & Kennedy, H. W.
- Affiliations
- University of the West of England (GB)
- Corresponding author
- Kennedy, Helen W.
- Venue
- Television & New Media
- Publisher
- SAGE Publications
- Published
- 2010-04-21
- Volume
- 11
- Issue
- 3
- Pages
- 163-179
- ISSN
- 1527-4764 (ISSN-L)
- 1552-8316
- OpenAlex
- W1977209584
- Cited by
- 4
- References
- 0
- Citations by year
- 2022: 1 · 2020: 1 · 2018: 1
- FWCI
- 1.04
- Type
- journal article
- Language
- en
- Open access
- green
- eprints.uwe.ac.uk
- Locations
- Television & New Media (publishedVersion)
- ePrints Soton (University of Southampton) (acceptedVersion)
- UWE Research Repository (UWE Bristol) (submittedVersion, cc-by)
- University of Brighton Repository (University of Brighton) (submittedVersion)
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Physical Sciences › Computer Science › Computer Networks and Communications › Media and Digital Communication
- Social Sciences › Arts and Humanities › History and Philosophy of Science › Cybernetics and Technology in Society
- Keywords
- Pong, Nintendo Wii, breakout, Wii Sports, kinesthesia, proprioception, phenomenology, body and movement, technological culture, non-human bodies
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