Cited by 74Digital Games and MediaTheatre and Performance StudiesArts and Performance Studies

Toward a (Kin)Aesthetic of Video Gaming: The Case of Dance Dance Revolution

Behrenshausen, Bryan G.·2007·Games and Culture

Abstract

Against the hegemony of ocularcentrism currently pervading video game theory, the author situates the practice of video gaming for further inquiry by performance studies to account for it as a wholly embodied phenomenon. Personal narratives of players engaging in performances of the game Dance Dance Revolution indicate the necessity of accounting for both the intersubjective and interobjective elements of video game play. The performativity of video gaming insists on a consideration of its material and discursive dimensions that not only refuses to metonymically reduce the gamer's body to a pair of eyes but also complicates popular dualistic understandings of the player—game relationship.

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Crossref · 10.1177/1555412007310810

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  • Behrenshausen convincingly argues that attending to senses other than the visual would lead to a richer understanding of how games are actually experienced by players.

    “This would, he convincingly argues, lead to a richer understanding of how games are actually experienced by players.”

    From Carnal Hermeneutics and the Digital Game (2018) · cites this paper as Behrenshausen (2007)

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Authors
Behrenshausen, B. G.
Affiliations
Kutztown University (US)
Corresponding author
Behrenshausen, Bryan G.
Venue
Games and Culture
Published
2007-10
Volume
2
Issue
4
Pages
335-354
ISSN
  • 1555-4120 (ISSN-L)
  • 1555-4139
OpenAlex
W2040281333
Cited by
74
References
0
Citations by year
2026: 3 · 2024: 2 · 2022: 1 · 2021: 1 · 2020: 1 · 2019: 6 · 2018: 2 · 2017: 5 · 2016: 2 · 2015: 6 · 2014: 2 · 2013: 17 · 2012: 2
FWCI
18.01
Type
journal article
Language
en
Open access
closed
Locations
Games and Culture (publishedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Theatre and Performance Studies
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Arts and Performance Studies
Keywords
video gaming, ocularcentrism, embodiment, performance studies, Dance Dance Revolution, performativity, intersubjectivity

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