Cited by 74Virtual Reality Applications and ImpactsEating Disorders and BehaviorsNutrition, Health and Food Behavior

What Virtual Reality Research in Addictions Can Tell Us about the Future of Obesity Assessment and Treatment

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Bordnick, Patrick S., Carter, Brian L., Traylor, Amy C.·2011·Journal of Diabetes Science and Technology

Abstract

Virtual reality (VR), a system of human-computer interaction that allows researchers and clinicians to immerse people in virtual worlds, is gaining considerable traction as a research, education, and treatment tool. Virtual reality has been used successfully to treat anxiety disorders such as fear of flying and post-traumatic stress disorder, as an aid in stroke rehabilitation, and as a behavior modification aid in the treatment of attention deficit disorder. Virtual reality has also been employed in research on addictive disorders. Given the strong evidence that drug-dependent people are highly prone to use and relapse in the presence of environmental stimuli associated with drug use, VR is an ideal platform from which to study this relationship. Research using VR has shown that drug-dependent people react with strong craving to specific cues (e.g., cigarette packs, liquor bottles) as well as environments or settings (e.g., bar, party) associated with drug use. Virtual reality has also been used to enhance learning and generalization of relapse prevention skills in smokers by reinforcing these skills in lifelike environments. Obesity researchers and treatment professionals, building on the lessons learned from VR research in substance abuse, have the opportunity to adapt these methods for investigating their own research and treatment questions. Virtual reality is ideally suited to investigate the link between food cues and environmental settings with eating behaviors and se…

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  • VR-based therapies may be useful in eating disorders and contribute to prevent conditions such as obesity.

    “VR based therapies include traditional cognitive behavioral therapy (CBT) and relapse prevention training with exposure and coping skill practice in virtual environments that are able to induce cue reactivity in order to develop skills that can be applied a-posteriori in real life, and that may also be useful in eating disorders and so, contribute to prevent other conditions such as obesity (Bord”

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References 38 · Cited by 74

Authors
Bordnick, P. S., Carter, B. L., & Traylor, A. C.
Affiliations
  • University of Houston (US)
  • University of Alabama (US)
Corresponding author
Bordnick, Patrick S.
Venue
Journal of Diabetes Science and Technology
Published
2011-03
Volume
5
Issue
2
Pages
265-271
ISSN
1932-2968 (ISSN-L)
OpenAlex
W2096281117
Cited by
74
References
38
Citations by year
2026: 1 · 2025: 4 · 2024: 2 · 2023: 6 · 2022: 7 · 2021: 8 · 2020: 5 · 2019: 12 · 2018: 6 · 2017: 5 · 2016: 3 · 2015: 1 · 2014: 5 · 2013: 4 · 2012: 4
Type
conference abstract
Language
en
Open access
Locations
  • Journal of Diabetes Science and Technology (publishedVersion)
  • PubMed Central (publishedVersion)
  • PubMed (publishedVersion)
Funders
  • National Institutes of Health (5r42aa014312-04, 5r21da022995-02)
  • National Institute on Alcohol Abuse and Alcoholism (R42 AA014312-02A1)
  • National Institute on Drug Abuse (R42DA016085, R21 DA022995-01A2)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Psychology › Clinical Psychology › Eating Disorders and Behaviors
  • Health Sciences › Nursing › Nutrition and Dietetics › Nutrition, Health and Food Behavior
Keywords
virtual reality, obesity, addiction research, relapse prevention, food cues, environmental cues, craving, smoking cessation, behavior modification, dietary habits, hunger
MeSH terms
Stroke Rehabilitation, Behavior Therapy, Computer Simulation, Equipment Design, Humans, Obesity, User-Computer Interface, Health Behavior, Cognitive Behavioral Therapy, Video Games, Substance-Related Disorders

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