The DOI matches its Crossref record; 29 of the 29 references it cites were found in a registry or an index.
Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson’s disease: a feasibility study
Open accessAbstract
BACKGROUND: Non-immersive video games are currently being used as technological rehabilitation tools for individuals with Parkinson's disease (PD). The aim of this feasibility study was to evaluate the effectiveness of the Leap Motion Controller® (LMC) system used with serious games designed for the upper limb (UL), as well as the levels of satisfaction and compliance among patients in mild-to-moderate stages of the disease. METHODS: A non-probabilistic sampling of non-consecutive cases was performed. 23 PD patients, in stages II-IV of the Hoehn & Yahr scale, were randomized into two groups: an experimental group (n = 12) who received treatment based on serious games designed by the research team using the LMC system for the UL, and a control group (n = 11) who received a specific intervention for the UL. Grip muscle strength, coordination, speed of movements, fine and gross UL dexterity, as well as satisfaction and compliance, were assessed in both groups pre-treatment and post-treatment. RESULTS: Within the experimental group, significant improvements were observed in all post-treatment assessments, except for Box and Blocks test for the less affected side. Clinical improvements were observed for all assessments in the control group. Statistical intergroup analysis showed significant improvements in coordination, speed of movements and fine motor dexterity scores on the more affected side of patients in the experimental group. CONCLUSIONS: The LMC system and the serious games designed may be a feasible rehabilitation tool for the improvement of coordination, speed of movements and fine UL dexterity in PD patients. Further studies are needed to confirm these preliminary findings.
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“LMC is a good alternative for serious games for the improvement of coordination, speed of movements, and fine upper-limb dexterity [43].”
From Serious Game for Fine Motor Control Rehabilitation for Children With Epileptic Encephalopathy: Development and Usability Study (2023) · cites this paper as [43]
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Cites
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Adult Norms for the Box and Block Test of Manual Dexterity
Mathiowetz, V., Volland, G., Kashman, N., & Weber, K. (1985) · The American Journal of Occupational Therapy · doi:10.5014/ajot.39.6.386 · Cited by 2,105
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Physiotherapy versus placebo or no intervention in Parkinson's disease
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Motor Control Abnormalities in Parkinson's Disease
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Physiotherapy versus placebo or no intervention in Parkinson's disease
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Research works printed but not linked: 1
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Digital Game-Based Learning effectiveness assessment: Reflections on study design
All, A., Castellar, E. N., & LOOY, J. V. (2021) · Computers & Education · doi:10.1016/j.compedu.2021.104160 · Cited by 129
Cuesta‐Gómez, A., Sánchez-Herrera-Baeza, P., Oña, E. D., Martínez-Medina, A., Ortiz-Comino, C., Balaguer-Bernaldo-de-Quirós, C., Jardón, A., & Cano‐de‐la‐Cuerda, R. (2020) · Journal of NeuroEngineering and Rehabilitation · doi:10.1186/s12984-020-00718-x · Cited by 128
Self-citationDigital therapeutics in neurology
Abbadessa, G., Brigo, F., Clerico, M., De Mercanti, S., Trojsi, F., Tedeschi, G., Bonavita, S., & Lavorgna, L. (2022) · Journal of Neurology · doi:10.1007/s00415-021-10608-4 · Cited by 116
Development of Virtual Reality Automotive Lab for Training in Engineering Students
Hernández-Chávez, M., Cortés-Caballero, J. M., Pérez-Martínez, Á. A., Hernández-Quintanar, L. F., Roa-Tort, K., Rivera-Fernández, J. D., & Fabila-Bustos, D. A. (2021) · Sustainability · doi:10.3390/su13179776 · Cited by 88
Sánchez-Herrera-Baeza, P., Cano‐de‐la‐Cuerda, R., Oña, E. D., Palacios‐Ceña, D., Pérez‐Corrales, J., Cuenca‐Zaldívar, J. N., Güeita‐Rodríguez, J., de Quirós, C. B.-B., Jardón, A., & Cuesta‐Gómez, A. (2020) · Sensors · doi:10.3390/s20082168 · Cited by 81
Self-citation
Metadata
- Authors
- Fernández-González, P., Carratalá-Tejada, M., Monge-Pereira, E., Collado-Vázquez, S., Sánchez-Herrera Baeza, P., Cuesta-Gómez, A., Oña-Simbaña, E. D., Jardón-Huete, A., Molina-Rueda, F., Balaguer-Bernaldo de Quirós, C., Miangolarra-Page, J. C., & Cano-de la Cuerda, R.
- Affiliations
- Universidad Rey Juan Carlos (ES)
- Venue
- Journal of NeuroEngineering and Rehabilitation
- Published
- 2019-11-06
- Volume
- 16
- Issue
- 1
- Pages
- 133-133
- ISSN
- 1743-0003 (ISSN-L)
- PMC
- PMC6836460
- OpenAlex
- W2989279296
- Cited by
- 116
- References
- 29
- Citations by year
- 2026: 11 · 2025: 15 · 2024: 13 · 2023: 22 · 2022: 24 · 2021: 17 · 2020: 14
- FWCI
- 9.60
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- cc-by
- creativecommons.org/licenses/by/4.0/ (tdm)
- creativecommons.org/licenses/by/4.0/ (vor)
- Locations
- Journal of NeuroEngineering and Rehabilitation (publishedVersion, cc-by)
- Europe PMC (PubMed Central) (publishedVersion, cc-by)
- PubMed Central (publishedVersion, cc-by)
- PubMed (publishedVersion)
- BURJC Digital (King Juan Carlos University) (submittedVersion, cc-by)
- LA Referencia (Red Federada de Repositorios Institucionales de Publicaciones Científicas) (submittedVersion, cc-by)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- e-Archivo (Carlos III University of Madrid) (submittedVersion, cc-by)
- Hispana (submittedVersion, cc-by)
- NORA - Norwegian Open Research Archives (submittedVersion, cc-by)
- Funders
- Ministerio de Economía y Competitividad (DPI2013-47944-C4-1-R)
- Topics
- Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
- Life Sciences › Neuroscience › Cognitive Neuroscience › Motor Control and Adaptation
- Health Sciences › Medicine › Clinical Neurology › Deep Brain Stimulation and Movement Disorders
- Keywords
- Parkinson's disease, upper limb rehabilitation, serious games, video game-based therapy, Leap Motion, motor coordination, movement speed, fine motor dexterity, grip strength, patient satisfaction, medication adherence, feasibility
- MeSH terms
- Aged, Feasibility Studies, Female, Humans, Leg, Male, Middle Aged, Motion, Parkinson Disease, Patient Compliance, Psychomotor Performance, Treatment Outcome, Patient Satisfaction, Hand Strength, Video Games, Upper Extremity, Muscle Strength, Muscle Strength Dynamometer
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- The paper
- Fernández-González, P., Carratalá-Tejada, M., Monge-Pereira, E., Collado-Vázquez, S., Sánchez-Herrera Baeza, P., Cuesta-Gómez, A., Oña-Simbaña, E. D., Jardón-Huete, A., Molina-Rueda, F., Balaguer-Bernaldo de Quirós, C., Miangolarra-Page, J. C., & Cano-de la Cuerda, R. (2019). Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson’s disease: a feasibility study. Journal of NeuroEngineering and Rehabilitation. https://doi.org/10.1186/s12984-019-0593-x
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.