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Designing Virtual Worlds: Volume I

Bartle, Richard A.·2025·CRC Press eBooks

Abstract

Designing Virtual Worlds, authored by a true pioneer, stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its intellectual breadth, encompassing the literary, economic, sociological, psychological, physical, technological, and ethical foundations of virtual worlds. It provides readers with a profound, well-grounded understanding of essential design principles. This first volume presents a rich, well-developed exploration of the foundational concepts underpinning virtual worlds. Tracing the evolution of such games from their inception, it draws upon examples ranging from the earliest MUDs to today's expansive MMORPGs. It elucidates fundamental design precepts often forgotten in the development of new games. No other book on online games or virtual worlds matches the level of detail, historical context, and conceptual depth found in Designing Virtual Worlds.

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Metadata

Authors
Bartle, R. A.
Venue
CRC Press eBooks
Publisher
CRC Press
Published
2025-07-18
OpenAlex
W1565312857
Cited by
1,173
References
0
FWCI
21.39
Type
book
Language
en
Open access
closed

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CoChat. (2026). Citation check: Designing Virtual Worlds: Volume I. https://app.cochat.ai/papers/10.1201/9781003285236
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Bartle, R. A. (2025). Designing Virtual Worlds: Volume I. CRC Press eBooks. https://doi.org/10.1201/9781003285236

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.