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Real-Time Rendering

Open access
Akenine-Möller, Tomas, Haines, Eric, Hoffman, Naty, Pesce, Angelo, Iwanicki, Michaƚ, Hillaire, Sébastien·2018·A K Peters/CRC Press eBooks

Abstract

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

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Metadata

Authors
Akenine-Möller, T., Haines, E., Hoffman, N., Pesce, A., Iwanicki, M., & Hillaire, S.
Venue
A K Peters/CRC Press eBooks
Published
2018-08-06
OpenAlex
W2125313965
Cited by
866
References
0
FWCI
57.06
Type
book
Language
en
Open access
gold

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CoChat. (2026). Citation check: Real-Time Rendering. https://app.cochat.ai/papers/10.1201/b22086
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Akenine-Möller, T., Haines, E., Hoffman, N., Pesce, A., Iwanicki, M., & Hillaire, S. (2018). Real-Time Rendering. A K Peters/CRC Press eBooks. https://doi.org/10.1201/b22086

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