Toward a Theory of Intrinsically Motivating Instruction*
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First, a number of previous theories of intrinsic motivation are reviewed.Then, several studies of highly motivating computer games are described.These studies focus on what makes the games fun, not on what makes them educational.Finally, with this background.a rudimentary theory of intrinsically motivating instruction is developed, based on three categories: challenge, fantasy, and curiosity.Challenge is hypothesized to depend on goals with uncertain outcomes.Several ways of making outcomes uncertain are discussed, including variable difficulty level, multiple level goals, hidden information, and randomness.Fantasy is claimed to have both cognitive and emotional advantages in designing instructional environments.A distinction is made between extrinsic fantasies that depend only weakly on the skill used in a game, and intrinsic fantasies that are intimately related to the use of the skill.Curiosity is separated into sensory and cognitive components, and it is suggested thot cognitive curiosity can be aroused by making learners believe their knbwledge structures are incomplete, inconsistent, or unparsimonious.' N o compulsory learning can remain in the soul.. .I n teaching children, train them by a kind of game, and you will be able to see more clearly the natural bent of each." (Plato, The Republic, Book V I I )
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Kahoot! was the first SRS designed to provide a game experience using game design principles from theory on intrinsic motivation and gameflow.
“However, Kahoot! was the first SRS designed to provide a game experience using game design principles from theory on intrinsic motivation (Thomas W Malone, 1981) and gameflow (Sweetser & Wyeth, 2005).”
From The effect of using Kahoot! for learning – A literature review (2020) · cites this paper as Thomas W Malone, 1981
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References 70 · Cited by 2,197
- Authors
- Malone, T. W.
- Affiliations
- Palo Alto Research Center (US)
- Corresponding author
- Malone, Thomas W.
- ORCID
- Malone, Thomas W.
- Venue
- Cognitive Science
- Publisher
- Wiley
- Published
- 1981-10
- Volume
- 5
- Issue
- 4
- Pages
- 333-369
- ISSN
- 0364-0213 (ISSN-L)
- 1551-6709
- OpenAlex
- W1972888601
- Cited by
- 2,197
- References
- 70
- Citations by year
- 2026: 21 · 2025: 39 · 2024: 73 · 2023: 63 · 2022: 96 · 2021: 97 · 2020: 85 · 2019: 97 · 2018: 85 · 2017: 94 · 2016: 106 · 2015: 118 · 2014: 104 · 2013: 112 · 2012: 107
- FWCI
- 6.54
- Type
- journal article
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- Cognitive Science (publishedVersion)
- Funders
- National Science Foundation
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Education, Achievement, and Giftedness
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Psychological and Educational Research Studies
- Keywords
- intrinsic motivation, video games, challenges, fantasy, curiosity, hidden information, randomness, uncertain outcomes, instructional design, knowledge structure, game-based learning
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