Cited by 304Innovative Human-Technology InteractionDesign Education and PracticeUsability and User Interface Design

Designing for Appropriation

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Dix, Alan·2007·Electronic Workshops in Computing

Abstract

Ethnographies often show that users appropriate and adapt technology in ways never envisaged by the designers, or even deliberately subverting the designers’ intentions. As design can never be complete, such appropriation is regarded as an important and positive phenomenon. However designing for appropriation is often seen as an oxymoron; it appears impossible to design for the unexpected. In this paper we present some guidelines for appropriation based on our own experience and published literature and demonstrate their use in two case studies. You may not be able to design for the unexpected, but you can design to allow the unexpected.

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  • Technologies are not simply used as designed, but are actively shaped and reconfigured by users to fit their needs and contexts.

    “HCI has long recognized that technologies are not simply used as designed, but are actively shaped and reconfigured by users to fit their needs and contexts [10, 18, 36, 46, 81, 105, 110].”
  • Gaver et al. calls making design a tool for raising topics or asking questions, while renouncing the possibility of dictating answers, i.e. design for ambiguity, for adoption, for appropriation, which can bring users like the artists into conversation with the technology.

    “This is what Gaver et al. [46] calls making design a “tool for raising topics or asking questions, while renouncing the possibility of dictating answers” i.e. design for ambiguity[46], for adoption [69], for appropriation [36] which can bring users like our artists into conversation with the technology.”

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References 14 · Cited by 304

Research works printed but not linked: 13

  1. Ainger, A. and Maher, R. The 'Salesman's' Promise (CSCW in Sales). Chapter 5 in Remote cooperation: CSCW issues for mobile and tele-workers.
  2. Carroll, Jennie., Howard, S., Vetere, F., Peck, J. and Murphy, J. Identity, power and fragmentation in cyberspace: technology appropriation by young people. In Proc. of Australian Conf. on Information Systems, 2001.
  3. Chalmers, M. and Galani, A. Seamful Interweaving: Heterogeneity in the Theory and Design of Interactive Systems. In Proc. DIS 2004, ACM Press, 2004, 243-252.
  4. Cuddon, J.. The Penguin Dictionary of Literary Terms and Literary Theory, 4 th ed. Penguin, 1998.
  5. Dix, A., Beale, R. and Wood, A. Architectures to make simple visualisations using simple systems. In Proc. AVI2000, ACM Press, 2001, 51-60.
  6. Dix, A, Finlay, J., Abowd, G., and Beale, R.. Chapter 5. Interaction design basics. Human-Computer Interaction, 3 rd ed.. Prentice Hall, 2004.
  7. Dourish, P. Where the Action Is: The Foundations of Embodied Interaction. Cambridge: MIT Press, 2001.
  8. Dourish, P. Implications for Design. In Proc. CHI 2006 (Montreal, Canada), ACM Press, 2006, 541-550.
  9. Ellis, G. and Dix, A. 2006. An explorative analysis of user evaluation studies in information visualisation. In Proc. of BELIV '06. ACM Press, New York, NY, 1-7.
  10. Galloway, A., Brucker-Cohen, J., Gaye, L., Goodman, E., and Hill, D. 2004. Design for hackability. In Proc. DIS'04. ACM Press, New York, NY, 2004, 363-366.
  11. MacLean, A., Carter, K., Lövstrand, L., and Moran, T.. User-tailorable systems: pressing the issues with buttons. In Proc. CHI '90. ACM Press, 1990, 175-182.
  12. March, W., Jacobs, M., and Salvador, T. Designing technology for community appropriation. In Proc. CHI '05 Extended Abstracts, ACM Press, 2005, 2126-2127
  13. Newman, M., Sedivy, J., Neuwirth, C., Edwards, W., Hong, J.., Izadi, S., Marcelo, K., and Smith, T. Designing for serendipity: supporting end-user configuration of ubiquitous computing environments. In Proc. DIS'02. ACM Press, 2002, 147-156.

Authors
Dix, A.
Affiliations
Lancaster University (GB)
Corresponding author
Dix, Alan
Venue
Electronic Workshops in Computing
Published
2007-09
ISSN
1477-9358 (ISSN-L)
OpenAlex
W2110763597
Cited by
304
References
14
Citations by year
2026: 12 · 2025: 13 · 2024: 13 · 2023: 15 · 2022: 26 · 2021: 14 · 2020: 15 · 2019: 21 · 2018: 19 · 2017: 24 · 2016: 27 · 2015: 17 · 2014: 23 · 2013: 23 · 2012: 15
FWCI
5.31
Type
conference paper
Language
en
Open access
Locations
  • Electronic workshops in computing (publishedVersion, cc-by)
  • Lancaster EPrints (Lancaster University) (submittedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
  • Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
  • Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
Keywords
technology appropriation, design guidelines, user-centered design

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