Escape the Planet: Empowering Student Designers to Create a Science-Based Escape Room with Augmented Reality
Open accessAbstract
The American Museum of Natural History (AMNH) in New York City implemented a science-based curriculum pairing augmented reality (AR) with a student-designed escape room experience to support astronomy learning. AR has the potential to simplify complex systems into digestible concepts. Designing an escape room experience provided students with an exciting opportunity to apply their understanding of astronomy concepts. This paper (1) presents a background of the curriculum, our development process, and describes the student-design framework, (2) describes the design of the escape room and the activities to facilitate science learning, (3) discusses how we utilized augmented reality in the course (4) presents design issues and revelations, and (5) proposes future changes.
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Education researchers are starting to investigate the integration of EEAs and AR technology and its influence on learning outcomes.
“education researchers are starting to investigate this integration and its influence on learning outcomes. 32 -35”
From Fostering Motivation toward Chemistry through Augmented Reality Educational Escape Activities. A Self-Determination Theory Approach (2022) · cites this paper as [34]
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Elford, D., Lancaster, S. J., & Jones, G. A. (2022) · Journal of Chemical Education · doi:10.1021/acs.jchemed.2c00428 · Cited by 49 · see citing works
- Authors
- Vicari, C.
- Venue
- International Journal of Designs for Learning
- Publisher
- IUScholarWorks
- Published
- 2020-05-19
- Volume
- 11
- Issue
- 2
- Pages
- 80-95
- ISSN
- 2159-449X (ISSN-L)
- OpenAlex
- W3028152149
- Cited by
- 12
- References
- 0
- Citations by year
- 2026: 2 · 2025: 2 · 2024: 1 · 2023: 2 · 2022: 2 · 2021: 3
- FWCI
- 0.66
- Type
- journal article
- Language
- en
- Open access
- diamond
- doi.org
- Licence
- cc-by-nc-nd
- Locations
- International Journal of Designs for Learning (publishedVersion, cc-by-nc-nd)
- Indiana Magazine of History (Indiana University) (submittedVersion, cc-by-nc-nd)
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Arts and Humanities › Museology › Museums and Cultural Heritage
- Keywords
- escape rooms, augmented reality, astronomy education, science curriculum design, museum education, American Museum of Natural History, STEM learning
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