Investigating elementary school students' technology acceptance by applying digital game-based learning to environmental education

Cheng, Yuh-Ming, Lou, Shi-Jer, Kuo, Sheng-Huang, Shih, Ru-Chu·2013·Australasian Journal of Educational Technology

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Items 101–117 of 117

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  4. Digital Game-Based Learning in K-12 Classrooms: Studying Effectiveness and Influential Factors in Instruction
    Miguel Alfonso Nino · 2019 · VTechWorks (Virginia Tech)
  5. WORK ON EXPRESSION-COMMUNICATION SKILLS AT THE UNIVERSITY BY PLAYING LORD OF THE RINGS ONLINE
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  6. A comparative assessment of a climate change pedagogic intervention amongst Grade 5 learners in KwaDukuza
    Melishnee Ruthanam · 2020
  7. A Modified Technology Acceptance Model to Analyze the Usage of Internet-Based Education Tool in Primary Schools in Libya
    2019 · AUSTRALIAN JOURNAL OF BASIC AND APPLIED SCIENCES
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    Nerea López‐Bouzas, Jonathan Castañeda Fernández, María Esther del Moral Pérez · 2024 · Advances in educational technologies and instructional design book series
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    Ioannis Novakos · 2023 · International Journal of Science and Research (IJSR)
  10. Tecnologia e Educação Ambiental
    David Lucas Amorim Lopes, Denise Dias da Cruz · 2024 · REMEA - Revista Eletrônica do Mestrado em Educação Ambiental
  11. Lessons upon Dislikes: Educational Game Design Principles from Players’ Negative Feedback
    Wenyi Lu, Hao He, Fan Yu, James M. Laffey, Alex C. Urban, Joseph Griffin, Troy D. Sadler, Sean P. Goggins · 2025 · Communications in computer and information science
  12. Análise biometrica e cienciometrica sobre jogos digitais e educação ambiental na base scopus
    Luã Gustavo da Silva Tachibana, Antônio Conceição Paranhos Filho, ROBIN BRYAN LOPES DE SOUZA · 2025 · Seminário Internacional de Educação, Empreendedorismo e Gestão de Projetos
  13. Pedagogical strategies for enhancing environmental education in Uzbek primary schools: a mixed-methods study
    Abdumalik Yuldashovich Kuchkinov, Tilavova Sayora Bekmuratovna, Nor Asiah Razak, Che Zalina Zulkifli, Jazira Jansaitova, Artikova Nargiz Shukhratovna, Fazilat Xudayqulova Bo`riyevna, Bekhzod Xayridinov, Dildor Otajonova · 2026 · International Journal of Evaluation and Research in Education (IJERE)
  14. ENHANCING MALAYSIA’S WATER LITERACY AGENDA THROUGH DIGITAL GAMIFICATION: A CONCEPTUAL FRAMEWORK FOR SECONDARY EDUCATION
    Aaron Ismanto Anggang, Adi Jafar, Bikar Singh · 2025 · International Journal of Modern Education
  15. Evaluating the impact of persona‐driven game‐based learning on children’s understanding of personal boundaries
    Durraj Nadeem Khan Khosa, Anjuman Shaheen, Sumera Gulzar, Sidra Sultana · 2026 · Aposta
  16. Examining E-Learning System Success in Jordanian Higher Education: Extending the Information Systems Success Model with Monitoring Quality
    Dmaithan Almajali, Robin Kabha, Salwa AL Majali, Samer Adnan Abdel Hadi, Lina Ashour, Mohamed Fouda, Ala Saleh, Maria Tarawneh · 2026 · Information
  17. Misión 2030: Gamificación con IA como herramienta transformadora para el desarrollo de competencias en los ODS en Ingeniería Industrial en la Universidad de Córdoba
    Celinne Luna Noriega, Heidi María Echeverri Flórez · 2026 · Encuentro Internacional de Educación en Ingeniería